119 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
119 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
120 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
120 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
121 vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, |
121 vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, |
122 vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, |
122 vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, |
123 vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle, |
123 vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle, |
124 vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn); |
124 vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn, vgtLine); |
125 |
125 |
126 // Damage can be caused by different sources |
126 // Damage can be caused by different sources |
127 TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison, dsHammer); |
127 TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison, dsHammer); |
128 |
128 |
129 // Available sounds |
129 // Available sounds |