5 // Created by Vittorio on 19/04/10. |
5 // Created by Vittorio on 19/04/10. |
6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
7 // |
7 // |
8 |
8 |
9 #import "WeaponSettingsViewController.h" |
9 #import "WeaponSettingsViewController.h" |
10 |
10 #import "CommodityFunctions.h" |
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11 #import "SingleWeaponViewController.h" |
11 |
12 |
12 @implementation WeaponSettingsViewController |
13 @implementation WeaponSettingsViewController |
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14 @synthesize listOfWeapons; |
13 |
15 |
14 |
16 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
15 #pragma mark - |
17 return rotationManager(interfaceOrientation); |
16 #pragma mark Initialization |
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17 |
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18 /* |
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19 - (id)initWithStyle:(UITableViewStyle)style { |
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20 // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. |
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21 if ((self = [super initWithStyle:style])) { |
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22 } |
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23 return self; |
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24 } |
18 } |
25 */ |
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26 |
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27 |
19 |
28 #pragma mark - |
20 #pragma mark - |
29 #pragma mark View lifecycle |
21 #pragma mark View lifecycle |
30 |
22 -(void) viewDidLoad { |
31 /* |
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32 - (void)viewDidLoad { |
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33 [super viewDidLoad]; |
23 [super viewDidLoad]; |
34 |
24 |
35 // Uncomment the following line to preserve selection between presentations. |
25 UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the weapon panel") |
36 self.clearsSelectionOnViewWillAppear = NO; |
26 style:UIBarButtonItemStyleBordered |
37 |
27 target:self |
38 // Uncomment the following line to display an Edit button in the navigation bar for this view controller. |
28 action:@selector(toggleEdit:)]; |
39 // self.navigationItem.rightBarButtonItem = self.editButtonItem; |
29 self.navigationItem.rightBarButtonItem = editButton; |
40 } |
30 [editButton release]; |
41 */ |
31 |
42 |
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43 /* |
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44 - (void)viewWillAppear:(BOOL)animated { |
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45 [super viewWillAppear:animated]; |
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46 } |
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47 */ |
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48 /* |
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49 - (void)viewDidAppear:(BOOL)animated { |
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50 [super viewDidAppear:animated]; |
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51 } |
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52 */ |
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53 /* |
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54 - (void)viewWillDisappear:(BOOL)animated { |
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55 [super viewWillDisappear:animated]; |
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56 } |
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57 */ |
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58 /* |
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59 - (void)viewDidDisappear:(BOOL)animated { |
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60 [super viewDidDisappear:animated]; |
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61 } |
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62 */ |
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63 |
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64 |
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65 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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66 // Override to allow orientations other than the default portrait orientation. |
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67 return YES; |
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68 } |
32 } |
69 |
33 |
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34 -(void) viewWillAppear:(BOOL) animated { |
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35 [super viewWillAppear:animated]; |
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36 |
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37 NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
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38 NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES]; |
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39 self.listOfWeapons = array; |
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40 [array release]; |
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41 |
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42 [self.tableView reloadData]; |
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43 } |
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44 |
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45 // modifies the navigation bar to add the "Add" and "Done" buttons |
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46 -(void) toggleEdit:(id) sender { |
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47 BOOL isEditing = self.tableView.editing; |
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48 [self.tableView setEditing:!isEditing animated:YES]; |
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49 |
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50 if (isEditing) { |
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51 [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")]; |
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52 [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered]; |
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53 self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem; |
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54 } else { |
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55 [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")]; |
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56 [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone]; |
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57 UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel") |
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58 style:UIBarButtonItemStyleBordered |
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59 target:self |
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60 action:@selector(addWeapon:)]; |
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61 self.navigationItem.leftBarButtonItem = addButton; |
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62 [addButton release]; |
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63 } |
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64 } |
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65 |
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66 -(void) addWeapon:(id) sender { |
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67 NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]]; |
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68 |
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69 createWeaponNamed([fileName stringByDeletingPathExtension]); |
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70 |
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71 [self.listOfWeapons addObject:fileName]; |
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72 [fileName release]; |
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73 |
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74 // order the array alphabetically, so schemes will keep their position |
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75 [self.listOfWeapons sortUsingSelector:@selector(compare:)]; |
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76 |
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77 [self.tableView reloadData]; |
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78 } |
70 |
79 |
71 #pragma mark - |
80 #pragma mark - |
72 #pragma mark Table view data source |
81 #pragma mark Table view data source |
73 |
82 -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { |
74 - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { |
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75 // Return the number of sections. |
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76 return 1; |
83 return 1; |
77 } |
84 } |
78 |
85 |
79 |
86 -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
80 - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
87 return [self.listOfWeapons count]; |
81 // Return the number of rows in the section. |
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82 return 1; |
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83 } |
88 } |
84 |
89 |
85 |
90 -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
86 // Customize the appearance of table view cells. |
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87 - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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88 |
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89 static NSString *CellIdentifier = @"Cell"; |
91 static NSString *CellIdentifier = @"Cell"; |
90 |
92 |
91 UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
93 UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
92 if (cell == nil) { |
94 if (cell == nil) { |
93 cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
95 cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
94 } |
96 } |
95 |
97 |
96 // Configure the cell... |
98 NSUInteger row = [indexPath row]; |
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99 NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
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100 cell.textLabel.text = rowString; |
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101 cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; |
97 |
102 |
98 return cell; |
103 return cell; |
99 } |
104 } |
100 |
105 |
101 |
106 // delete the row and the file |
102 /* |
107 -(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { |
103 // Override to support conditional editing of the table view. |
108 NSUInteger row = [indexPath row]; |
104 - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { |
109 |
105 // Return NO if you do not want the specified item to be editable. |
110 NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; |
106 return YES; |
111 [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL]; |
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112 [schemeFile release]; |
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113 |
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114 [self.listOfWeapons removeObjectAtIndex:row]; |
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115 [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; |
107 } |
116 } |
108 */ |
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109 |
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110 |
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111 /* |
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112 // Override to support editing the table view. |
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113 - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { |
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114 |
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115 if (editingStyle == UITableViewCellEditingStyleDelete) { |
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116 // Delete the row from the data source |
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117 [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; |
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118 } |
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119 else if (editingStyle == UITableViewCellEditingStyleInsert) { |
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120 // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view |
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121 } |
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122 } |
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123 */ |
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124 |
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125 |
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126 /* |
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127 // Override to support rearranging the table view. |
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128 - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { |
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129 } |
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130 */ |
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131 |
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132 |
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133 /* |
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134 // Override to support conditional rearranging of the table view. |
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135 - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { |
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136 // Return NO if you do not want the item to be re-orderable. |
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137 return YES; |
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138 } |
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139 */ |
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140 |
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141 |
117 |
142 #pragma mark - |
118 #pragma mark - |
143 #pragma mark Table view delegate |
119 #pragma mark Table view delegate |
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120 -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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121 if (childController == nil) { |
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122 childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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123 } |
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124 |
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125 NSInteger row = [indexPath row]; |
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126 NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row]; |
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127 |
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128 // this must be set so childController can load the correct plist |
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129 childController.title = [selectedWeaponFile stringByDeletingPathExtension]; |
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130 [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO]; |
144 |
131 |
145 - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
132 [self.navigationController pushViewController:childController animated:YES]; |
146 // Navigation logic may go here. Create and push another view controller. |
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147 /* |
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148 <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil]; |
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149 // ... |
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150 // Pass the selected object to the new view controller. |
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151 [self.navigationController pushViewController:detailViewController animated:YES]; |
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152 [detailViewController release]; |
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153 */ |
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154 } |
133 } |
155 |
134 |
156 |
135 |
157 #pragma mark - |
136 #pragma mark - |
158 #pragma mark Memory management |
137 #pragma mark Memory management |
159 |
138 -(void)didReceiveMemoryWarning { |
160 - (void)didReceiveMemoryWarning { |
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161 // Releases the view if it doesn't have a superview. |
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162 [super didReceiveMemoryWarning]; |
139 [super didReceiveMemoryWarning]; |
163 |
140 if (childController.view.superview == nil ) |
164 // Relinquish ownership any cached data, images, etc that aren't in use. |
141 childController = nil; |
165 } |
142 } |
166 |
143 |
167 - (void)viewDidUnload { |
144 -(void) viewDidUnload { |
168 // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. |
145 self.listOfWeapons = nil; |
169 // For example: self.myOutlet = nil; |
146 childController = nil; |
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147 [super viewDidUnload]; |
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148 MSG_DIDUNLOAD(); |
170 } |
149 } |
171 |
150 |
172 |
151 |
173 - (void)dealloc { |
152 -(void) dealloc { |
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153 [self.listOfWeapons release]; |
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154 [childController release]; |
174 [super dealloc]; |
155 [super dealloc]; |
175 } |
156 } |
176 |
157 |
177 |
158 |
178 @end |
159 @end |