project_files/frontlib/hwconsts.h
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changeset 7857 2bc61f8841a1
parent 7689 855eeee4166f
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7855:ddcdedd3330b 7857:2bc61f8841a1
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
       
     4  * Copyright (c) 2012 Simeon Maxein <smaxein@googlemail.com>
       
     5  *
       
     6  * This program is free software; you can redistribute it and/or modify
       
     7  * it under the terms of the GNU General Public License as published by
       
     8  * the Free Software Foundation; version 2 of the License
       
     9  *
       
    10  * This program is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    13  * GNU General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License
       
    16  * along with this program; if not, write to the Free Software
       
    17  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    18  */
       
    19 
       
    20 /**
       
    21  * This file contains important constants which might need to be changed to adapt to
       
    22  * changes in the engine or protocols.
       
    23  *
       
    24  * It also contains getter functions for some constants (in particular for constants
       
    25  * that are important for the layout of data structures), so that client code can
       
    26  * query the constants that the library was built with.
       
    27  */
       
    28 
       
    29 #ifndef HWCONSTS_H_
       
    30 #define HWCONSTS_H_
       
    31 
       
    32 #include <inttypes.h>
       
    33 #include <stddef.h>
       
    34 #include <stdbool.h>
       
    35 
       
    36 #define HEDGEHOGS_PER_TEAM 8
       
    37 #define DEFAULT_HEDGEHOG_COUNT 4
       
    38 #define DEFAULT_COLOR_INDEX 0
       
    39 
       
    40 #define NETGAME_DEFAULT_PORT 46631
       
    41 #define PROTOCOL_VERSION 42
       
    42 #define MIN_SERVER_VERSION 1
       
    43 
       
    44 // Used for sending scripts to the engine
       
    45 #define MULTIPLAYER_SCRIPT_PATH "Scripts/Multiplayer/"
       
    46 
       
    47 #define WEAPONS_COUNT 55
       
    48 
       
    49 // TODO allow frontend to override these?
       
    50 /* A merge of mikade/bugq colours w/ a bit of channel feedback */
       
    51 #define HW_TEAMCOLOR_ARRAY  { UINT32_C(0xffff0204), /* red    */ \
       
    52                               UINT32_C(0xff4980c1), /* blue   */ \
       
    53                               UINT32_C(0xff1de6ba), /* teal   */ \
       
    54                               UINT32_C(0xffb541ef), /* purple */ \
       
    55                               UINT32_C(0xffe55bb0), /* pink   */ \
       
    56                               UINT32_C(0xff20bf00), /* green  */ \
       
    57                               UINT32_C(0xfffe8b0e), /* orange */ \
       
    58                               UINT32_C(0xff5f3605), /* brown  */ \
       
    59                               UINT32_C(0xffffff01), /* yellow */ \
       
    60                               /* add new colors here */ \
       
    61                               0 } /* Keep this 0 at the end */
       
    62 
       
    63 extern const size_t flib_teamcolor_count;
       
    64 extern const uint32_t flib_teamcolors[];
       
    65 
       
    66 /**
       
    67  * Returns the team color (ARGB) corresponding to the color index (0 if index out of bounds)
       
    68  */
       
    69 uint32_t flib_get_teamcolor(int colorIndex);
       
    70 
       
    71 /**
       
    72  * Returns the number of team colors (i.e. the length of the flib_teamcolors array)
       
    73  */
       
    74 int flib_get_teamcolor_count();
       
    75 
       
    76 /**
       
    77  * Returns the HEDGEHOGS_PER_TEAM constant
       
    78  */
       
    79 int flib_get_hedgehogs_per_team();
       
    80 
       
    81 /**
       
    82  * Returns the WEAPONS_COUNT constant
       
    83  */
       
    84 int flib_get_weapons_count();
       
    85 
       
    86 /*
       
    87  * These structs define the meaning of values in the flib_scheme struct, i.e. their correspondence to
       
    88  * ini settings, engine commands and positions in the network protocol (the last is encoded in the
       
    89  * order of settings/mods).
       
    90  */
       
    91 typedef struct {
       
    92     const char *name;				// A name identifying this setting (used as key in the schemes file)
       
    93     const char *engineCommand;		// The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting)
       
    94     const bool maxMeansInfinity;	// If true, send a very high number to the engine if the setting is equal to its maximum
       
    95     const bool times1000;			// If true (for time-based settings), multiply the setting by 1000 before sending it to the engine.
       
    96     const int min;					// The smallest allowed value
       
    97     const int max;					// The highest allowed value
       
    98     const int def;					// The default value
       
    99 } flib_metascheme_setting;
       
   100 
       
   101 typedef struct {
       
   102     const char *name;				// A name identifying this mod (used as key in the schemes file)
       
   103     const int bitmaskIndex;			// Mods are sent to the engine in a single integer, this field describes which bit of that integer is used
       
   104     								// for this particular mod.
       
   105 } flib_metascheme_mod;
       
   106 
       
   107 typedef struct {
       
   108 	const int settingCount;
       
   109 	const int modCount;
       
   110 	const flib_metascheme_setting *settings;
       
   111 	const flib_metascheme_mod *mods;
       
   112 } flib_metascheme;
       
   113 
       
   114 extern const flib_metascheme flib_meta;
       
   115 
       
   116 const flib_metascheme *flib_get_metascheme();
       
   117 
       
   118 #endif