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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or |
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6 * modify it under the terms of the GNU General Public License |
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7 * as published by the Free Software Foundation; either version 2 |
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8 * of the License, or (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 */ |
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19 |
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20 #include "ipcprotocol.h" |
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21 #include "../util/util.h" |
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22 #include "../util/logging.h" |
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23 #include "../md5/md5.h" |
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24 |
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25 #include <stdio.h> |
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26 #include <stdbool.h> |
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27 #include <string.h> |
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28 #include <inttypes.h> |
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29 #include <stdlib.h> |
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30 |
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31 int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...) { |
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32 int result = -1; |
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33 if(!log_badargs_if2(vec==NULL, fmt==NULL)) { |
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34 // 1 byte size prefix, 255 bytes max message length, 1 0-byte for vsnprintf |
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35 char msgbuffer[257]; |
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36 |
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37 // Format the message, leaving one byte at the start for the length |
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38 va_list argp; |
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39 va_start(argp, fmt); |
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40 int msgSize = vsnprintf(msgbuffer+1, 256, fmt, argp); |
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41 va_end(argp); |
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42 |
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43 if(!log_e_if(msgSize > 255, "Message too long (%u bytes)", (unsigned)msgSize) |
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44 && !log_e_if(msgSize < 0, "printf error")) { |
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45 // Add the length prefix |
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46 ((uint8_t*)msgbuffer)[0] = msgSize; |
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47 |
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48 // Append it to the vector |
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49 result = flib_vector_append(vec, msgbuffer, msgSize+1); |
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50 } |
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51 } |
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52 return result; |
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53 } |
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54 |
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55 int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview) { |
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56 int result = -1; |
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57 flib_vector *tempvector = flib_vector_create(); |
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58 if(!log_badargs_if2(vec==NULL, map==NULL)) { |
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59 bool error = false; |
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60 |
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61 if(map->mapgen == MAPGEN_NAMED) { |
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62 error |= log_e_if(!map->name, "Missing map name") |
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63 || flib_ipc_append_message(tempvector, "emap %s", map->name); |
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64 } |
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65 if(!mappreview) { |
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66 error |= log_e_if(!map->theme, "Missing map theme") |
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67 || flib_ipc_append_message(tempvector, "etheme %s", map->theme); |
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68 } |
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69 error |= flib_ipc_append_seed(tempvector, map->seed); |
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70 error |= flib_ipc_append_message(tempvector, "e$template_filter %i", map->templateFilter); |
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71 error |= flib_ipc_append_message(tempvector, "e$mapgen %i", map->mapgen); |
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72 |
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73 if(map->mapgen == MAPGEN_MAZE) { |
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74 error |= flib_ipc_append_message(tempvector, "e$maze_size %i", map->mazeSize); |
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75 } |
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76 if(map->mapgen == MAPGEN_DRAWN) { |
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77 /* |
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78 * We have to split the drawn map data into several edraw messages here because |
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79 * it can be longer than the maximum message size. |
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80 */ |
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81 const char *edraw = "edraw "; |
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82 int edrawlen = strlen(edraw); |
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83 for(size_t offset=0; offset<map->drawDataSize; offset+=200) { |
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84 size_t bytesRemaining = map->drawDataSize-offset; |
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85 int fragmentsize = bytesRemaining < 200 ? bytesRemaining : 200; |
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86 uint8_t messagesize = edrawlen + fragmentsize; |
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87 error |= flib_vector_append(tempvector, &messagesize, 1); |
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88 error |= flib_vector_append(tempvector, edraw, edrawlen); |
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89 error |= flib_vector_append(tempvector, map->drawData+offset, fragmentsize); |
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90 } |
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91 } |
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92 |
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93 if(!log_e_if(error, "Error generating map config")) { |
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94 // Message created, now we can copy everything. |
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95 flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector); |
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96 if(!flib_vector_append(vec, constbuf.data, constbuf.size)) { |
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97 result = 0; |
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98 } |
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99 } |
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100 } |
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101 flib_vector_destroy(tempvector); |
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102 return result; |
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103 } |
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104 |
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105 int flib_ipc_append_seed(flib_vector *vec, const char *seed) { |
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106 if(log_badargs_if2(vec==NULL, seed==NULL)) { |
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107 return -1; |
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108 } |
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109 return flib_ipc_append_message(vec, "eseed %s", seed); |
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110 } |
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111 |
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112 int flib_ipc_append_script(flib_vector *vec, const char *script) { |
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113 int result = -1; |
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114 if(!log_badargs_if2(vec==NULL, script==NULL)) { |
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115 result = flib_ipc_append_message(vec, "escript %s", script); |
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116 } |
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117 return result; |
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118 } |
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119 |
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120 int flib_ipc_append_style(flib_vector *vec, const char *style) { |
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121 int result = -1; |
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122 char *copy = flib_strdupnull(style); |
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123 if(!log_badargs_if(vec==NULL) && copy) { |
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124 if(!strcmp("Normal", copy)) { |
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125 // "Normal" means no gametype script |
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126 // TODO if an empty script called "Normal" is added to the scripts directory this can be removed |
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127 result = 0; |
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128 } else { |
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129 size_t len = strlen(copy); |
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130 for(size_t i=0; i<len; i++) { |
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131 if(copy[i] == ' ') { |
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132 copy[i] = '_'; |
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133 } |
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134 } |
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135 |
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136 result = flib_ipc_append_message(vec, "escript %s%s.lua", MULTIPLAYER_SCRIPT_PATH, copy); |
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137 } |
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138 } |
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139 free(copy); |
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140 return result; |
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141 } |
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142 |
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143 static uint32_t buildModFlags(const flib_scheme *scheme) { |
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144 uint32_t result = 0; |
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145 for(int i=0; i<flib_meta.modCount; i++) { |
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146 if(scheme->mods[i]) { |
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147 int bitmaskIndex = flib_meta.mods[i].bitmaskIndex; |
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148 result |= (UINT32_C(1) << bitmaskIndex); |
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149 } |
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150 } |
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151 return result; |
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152 } |
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153 |
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154 int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme) { |
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155 int result = -1; |
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156 flib_vector *tempvector = flib_vector_create(); |
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157 if(!log_badargs_if2(vec==NULL, scheme==NULL) && tempvector) { |
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158 bool error = false; |
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159 error |= flib_ipc_append_message(tempvector, "e$gmflags %"PRIu32, buildModFlags(scheme)); |
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160 for(int i=0; i<flib_meta.settingCount; i++) { |
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161 if(flib_meta.settings[i].engineCommand) { |
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162 int value = scheme->settings[i]; |
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163 if(flib_meta.settings[i].maxMeansInfinity) { |
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164 value = value>=flib_meta.settings[i].max ? 9999 : value; |
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165 } |
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166 if(flib_meta.settings[i].times1000) { |
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167 value *= 1000; |
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168 } |
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169 error |= flib_ipc_append_message(tempvector, "%s %i", flib_meta.settings[i].engineCommand, value); |
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170 } |
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171 } |
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172 |
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173 if(!error) { |
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174 // Message created, now we can copy everything. |
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175 flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector); |
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176 if(!flib_vector_append(vec, constbuf.data, constbuf.size)) { |
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177 result = 0; |
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178 } |
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179 } |
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180 } |
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181 flib_vector_destroy(tempvector); |
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182 return result; |
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183 } |
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184 |
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185 static int appendWeaponSet(flib_vector *vec, flib_weaponset *set) { |
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186 return flib_ipc_append_message(vec, "eammloadt %s", set->loadout) |
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187 || flib_ipc_append_message(vec, "eammprob %s", set->crateprob) |
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188 || flib_ipc_append_message(vec, "eammdelay %s", set->delay) |
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189 || flib_ipc_append_message(vec, "eammreinf %s", set->crateammo); |
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190 } |
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191 |
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192 static void calculateMd5Hex(const char *in, char out[33]) { |
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193 md5_state_t md5state; |
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194 uint8_t md5bytes[16]; |
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195 md5_init(&md5state); |
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196 md5_append(&md5state, (unsigned char*)in, strlen(in)); |
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197 md5_finish(&md5state, md5bytes); |
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198 for(int i=0;i<sizeof(md5bytes); i++) { |
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199 snprintf(out+i*2, 3, "%02x", (unsigned)md5bytes[i]); |
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200 } |
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201 } |
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202 |
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203 static int flib_ipc_append_addteam(flib_vector *vec, const flib_team *team, bool perHogAmmo, bool noAmmoStore) { |
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204 int result = -1; |
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205 flib_vector *tempvector = flib_vector_create(); |
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206 if(!log_badargs_if2(vec==NULL, team==NULL) && tempvector) { |
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207 bool error = false; |
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208 |
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209 if(!perHogAmmo && !noAmmoStore) { |
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210 error = error |
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211 || appendWeaponSet(tempvector, team->hogs[0].weaponset) |
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212 || flib_ipc_append_message(tempvector, "eammstore"); |
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213 } |
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214 |
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215 char md5Hex[33]; |
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216 calculateMd5Hex(team->ownerName ? team->ownerName : "", md5Hex); |
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217 if(team->colorIndex<0 || team->colorIndex>=flib_teamcolor_count) { |
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218 flib_log_e("Color index out of bounds for team %s: %i", team->name, team->colorIndex); |
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219 error = true; |
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220 } else { |
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221 error |= flib_ipc_append_message(tempvector, "eaddteam %s %"PRIu32" %s", md5Hex, flib_teamcolors[team->colorIndex], team->name); |
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222 } |
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223 |
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224 if(team->remoteDriven) { |
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225 error |= flib_ipc_append_message(tempvector, "erdriven"); |
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226 } |
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227 |
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228 error |= flib_ipc_append_message(tempvector, "egrave %s", team->grave); |
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229 error |= flib_ipc_append_message(tempvector, "efort %s", team->fort); |
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230 error |= flib_ipc_append_message(tempvector, "evoicepack %s", team->voicepack); |
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231 error |= flib_ipc_append_message(tempvector, "eflag %s", team->flag); |
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232 |
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233 for(int i=0; i<team->bindingCount; i++) { |
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234 error |= flib_ipc_append_message(tempvector, "ebind %s %s", team->bindings[i].binding, team->bindings[i].action); |
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235 } |
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236 |
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237 for(int i=0; i<team->hogsInGame; i++) { |
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238 if(perHogAmmo && !noAmmoStore) { |
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239 error |= appendWeaponSet(tempvector, team->hogs[i].weaponset); |
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240 } |
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241 error |= flib_ipc_append_message(tempvector, "eaddhh %i %i %s", team->hogs[i].difficulty, team->hogs[i].initialHealth, team->hogs[i].name); |
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242 error |= flib_ipc_append_message(tempvector, "ehat %s", team->hogs[i].hat); |
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243 } |
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244 |
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245 if(!error) { |
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246 // Message created, now we can copy everything. |
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247 flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector); |
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248 if(!flib_vector_append(vec, constbuf.data, constbuf.size)) { |
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249 result = 0; |
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250 } |
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251 } |
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252 } |
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253 flib_vector_destroy(tempvector); |
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254 return result; |
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255 } |
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256 |
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257 int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame) { |
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258 int result = -1; |
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259 flib_vector *tempvector = flib_vector_create(); |
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260 if(!log_badargs_if2(vec==NULL, setup==NULL) && tempvector) { |
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261 bool error = false; |
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262 bool perHogAmmo = false; |
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263 bool sharedAmmo = false; |
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264 |
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265 error |= flib_ipc_append_message(vec, netgame ? "TN" : "TL"); |
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266 if(setup->map) { |
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267 error |= flib_ipc_append_mapconf(tempvector, setup->map, false); |
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268 } |
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269 if(setup->style) { |
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270 error |= flib_ipc_append_style(tempvector, setup->style); |
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271 } |
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272 if(setup->gamescheme) { |
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273 error |= flib_ipc_append_gamescheme(tempvector, setup->gamescheme); |
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274 sharedAmmo = flib_scheme_get_mod(setup->gamescheme, "sharedammo"); |
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275 // Shared ammo has priority over per-hog ammo |
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276 perHogAmmo = !sharedAmmo && flib_scheme_get_mod(setup->gamescheme, "perhogammo"); |
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277 } |
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278 if(setup->teamlist->teams && setup->teamlist->teamCount>0) { |
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279 int *clanColors = flib_calloc(setup->teamlist->teamCount, sizeof(int)); |
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280 if(!clanColors) { |
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281 error = true; |
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282 } else { |
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283 int clanCount = 0; |
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284 for(int i=0; !error && i<setup->teamlist->teamCount; i++) { |
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285 flib_team *team = setup->teamlist->teams[i]; |
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286 // Find the clan index of this team (clans are identified by color). |
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287 bool newClan = false; |
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288 int clan = 0; |
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289 while(clan<clanCount && clanColors[clan] != team->colorIndex) { |
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290 clan++; |
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291 } |
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292 if(clan==clanCount) { |
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293 newClan = true; |
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294 clanCount++; |
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295 clanColors[clan] = team->colorIndex; |
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296 } |
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297 |
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298 // If shared ammo is active, only add an ammo store for the first team in each clan. |
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299 bool noAmmoStore = sharedAmmo&&!newClan; |
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300 error |= flib_ipc_append_addteam(tempvector, setup->teamlist->teams[i], perHogAmmo, noAmmoStore); |
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301 } |
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302 } |
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303 free(clanColors); |
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304 } |
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305 error |= flib_ipc_append_message(tempvector, "!"); |
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306 |
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307 if(!error) { |
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308 // Message created, now we can copy everything. |
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309 flib_constbuffer constbuf = flib_vector_as_constbuffer(tempvector); |
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310 if(!flib_vector_append(vec, constbuf.data, constbuf.size)) { |
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311 result = 0; |
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312 } |
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313 } |
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314 } |
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315 return result; |
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316 } |