changeset 13278 | 7476c1a50738 |
parent 11482 | b053f1fb631d |
child 13279 | 9ac674499985 |
13277:c15af5a5f458 | 13278:7476c1a50738 |
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21 SetTag(gear,1) |
21 SetTag(gear,1) |
22 SetGearValues(gear,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,GetClanColor(GetHogClan(CurrentHedgehog))) |
22 SetGearValues(gear,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,GetClanColor(GetHogClan(CurrentHedgehog))) |
23 end |
23 end |
24 end |
24 end |
25 |
25 |
26 |
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27 -- This could probably use less points and more precision |
26 -- This could probably use less points and more precision |
28 -- 700x700 for object space |
27 -- 700x700 for object space |
29 function DrawStar(x, y, d, f) |
28 function DrawStar(x, y, d, f) |
30 -- default scale is 700x700 or so |
29 -- default scale is 700x700 or so |
31 local s = 700 |
30 local s = 700 |
32 local i = 0 |
31 local i = 0 |
33 local j = 0 |
32 local j = 0 |
34 if not(d == 1) then s = div(s,d) end |
33 if not(d == 1) then s = div(s,d) end |
35 if NoOverlap(x,y,s,s) then |
34 if NoOverlap(x,y,s,s) then |
315 while i<=l do |
314 while i<=l do |
316 ox = ObjectList[i][1] |
315 ox = ObjectList[i][1] |
317 oy = ObjectList[i][2] |
316 oy = ObjectList[i][2] |
318 ox2 = ObjectList[i][3] |
317 ox2 = ObjectList[i][3] |
319 oy2 = ObjectList[i][4] |
318 oy2 = ObjectList[i][4] |
320 -- WriteLnToConsole(ox..' '..oy..' '..ox2..' '..oy2..' - '..x..' '..y..' '..x2..' '..y2) |
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321 --if (math.abs(ox + ox2 -x - x2) <= (ox2 - ox + x2 - x)) and (math.abs(oy + oy2 - y - y2) <= (oy - oy2 + y - y2)) then |
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322 if x < ox2 and ox < x2 and y < oy2 and oy < y2 then |
319 if x < ox2 and ox < x2 and y < oy2 and oy < y2 then |
323 return false |
320 return false |
324 end |
321 end |
325 i=i+1 |
322 i=i+1 |
326 end |
323 end |
327 return true |
324 return true |
328 end |
325 end |
329 |
326 |
330 function dbg() |
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331 local i = 1 |
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332 local l = table.getn(ObjectList) |
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333 local ox = 0 |
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334 local oy = 0 |
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335 local ox2 = 0 |
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336 local oy2 = 0 |
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337 while i<=l do |
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338 ox = ObjectList[i][1] |
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339 oy = ObjectList[i][2] |
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340 ox2 = ObjectList[i][3] |
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341 oy2 = ObjectList[i][4] |
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342 AddPoint(ox,oy,1) |
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343 AddPoint(ox2,oy) |
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344 AddPoint(ox2,oy2) |
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345 AddPoint(ox,oy2) |
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346 AddPoint(ox,oy) |
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347 AddPoint(ox2,oy2) |
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348 i=i+1 |
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349 end |
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350 end |
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351 |
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352 function onPreviewInit() |
327 function onPreviewInit() |
353 onGameInit() |
328 onGameInit() |
354 end |
329 end |
355 |
330 |
356 function onGameInit() |
331 function onGameInit() |
357 MapGen = mgDrawn |
332 MapGen = mgDrawn |
358 TemplateFilter = 0 |
333 TemplateFilter = 0 |
453 if DrawCrescent(x,y,w,GetRandom(2)==0) then |
428 if DrawCrescent(x,y,w,GetRandom(2)==0) then |
454 TotGen = TotGen+1 |
429 TotGen = TotGen+1 |
455 end |
430 end |
456 Tries = Tries + 1 |
431 Tries = Tries + 1 |
457 end |
432 end |
458 -- Padding = div(Padding,2) |
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459 -- Tries = 0 |
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460 -- while (TotGen < 21) and (Tries < 10000) do |
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461 -- r = GetRandom(20-div(Tries,223))+5 |
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462 -- x = GetRandom(4050-r*20)+r*10 |
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463 -- y = GetRandom(2000-r*20)+r*10 |
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464 -- if DrawCircle(x,y,r) then |
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465 -- TotGen = TotGen+1 |
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466 -- end |
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467 -- Tries = Tries + 1 |
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468 -- end |
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469 --dbg() |
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470 FlushPoints() |
433 FlushPoints() |
471 end |
434 end |