3 loadfile(GetDataPath() .. "Scripts/Tracker.lua")() |
3 loadfile(GetDataPath() .. "Scripts/Tracker.lua")() |
4 |
4 |
5 --------------------------------------------------- |
5 --------------------------------------------------- |
6 --------------------------------------------------- |
6 --------------------------------------------------- |
7 --------------------------------------------------- |
7 --------------------------------------------------- |
8 --- Space Invasion Code Follows (0.7) |
8 --- Space Invasion Code Follows (0.8) |
9 --------------------------------------------------- |
9 --------------------------------------------------- |
10 --------------------------------------------------- |
10 --------------------------------------------------- |
11 -- VERSION HISTORY |
11 -- VERSION HISTORY |
12 ---------------- |
12 ---------------- |
13 -- version 0.1 |
13 -- version 0.1 |
97 |
97 |
98 -- Accuracy Bonus (80% accuracy at the end of your turn with more than 5 shots fired) 15pts |
98 -- Accuracy Bonus (80% accuracy at the end of your turn with more than 5 shots fired) 15pts |
99 |
99 |
100 --(during the length of the game) aka non-repeatable |
100 --(during the length of the game) aka non-repeatable |
101 -- 10/25/50 kills (+25/+50/+100 points) |
101 -- 10/25/50 kills (+25/+50/+100 points) |
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102 |
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103 ----------------- |
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104 --0.8 |
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105 ----------------- |
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106 -- added a HUD for turntimeleft, ammo, shield |
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107 -- shieldhealth hits 0 properly |
102 |
108 |
103 -------------------------- |
109 -------------------------- |
104 --notes for later |
110 --notes for later |
105 -------------------------- |
111 -------------------------- |
106 -- maybe add a check for a tie, NAH |
112 -- maybe add a check for a tie, NAH |
287 local vCircCol = {} |
294 local vCircCol = {} |
288 |
295 |
289 ------------------------------------------- |
296 ------------------------------------------- |
290 -- some lazy copypasta/modified methods |
297 -- some lazy copypasta/modified methods |
291 ------------------------------------------- |
298 ------------------------------------------- |
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299 |
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300 |
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301 |
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302 function HideTags() |
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303 |
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304 for i = 0, 3 do |
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305 SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00) |
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306 end |
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307 |
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308 end |
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309 |
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310 function DrawTag(i) |
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311 |
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312 zoomL = 1.3 |
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313 |
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314 xOffset = 40 |
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315 |
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316 if i == 0 then |
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317 yOffset = 40 |
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318 tCol = 0xffba00ff |
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319 tValue = TimeLeft |
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320 elseif i == 1 then |
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321 zoomL = 1.1 |
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322 yOffset = 70 |
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323 tCol = 0x00ff00ff |
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324 tValue = primShotsLeft |
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325 elseif i == 2 then |
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326 zoomL = 1.1 |
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327 xOffset = 40 + 35 |
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328 yOffset = 70 |
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329 tCol = 0xa800ffff |
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330 tValue = shieldHealth - 80 |
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331 end |
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332 |
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333 DeleteVisualGear(vTag[i]) |
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334 vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false) |
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335 g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i]) |
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336 SetVisualGearValues ( |
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337 vTag[i], --id |
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338 -(ScreenWidth/2) + xOffset, --xoffset |
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339 ScreenHeight - yOffset, --yoffset |
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340 0, --dx |
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341 0, --dy |
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342 zoomL, --zoom |
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343 1, --~= 0 means align to screen |
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344 g7, --frameticks |
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345 tValue, --value |
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346 240000, --timer |
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347 tCol --GetClanColor( GetHogClan(CurrentHedgehog) ) |
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348 ) |
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349 |
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350 end |
292 |
351 |
293 function RebuildTeamInfo() |
352 function RebuildTeamInfo() |
294 |
353 |
295 -- make a list of individual team names |
354 -- make a list of individual team names |
296 for i = 0, (TeamsCount-1) do |
355 for i = 0, (TeamsCount-1) do |
595 PlaySound(sndSuddenDeath) |
654 PlaySound(sndSuddenDeath) |
596 AddCaption(loc("Ammo Depleted!"),0xff0000ff,capgrpMessage) |
655 AddCaption(loc("Ammo Depleted!"),0xff0000ff,capgrpMessage) |
597 else |
656 else |
598 AddCaption(loc("Ammo") .. ": " .. primShotsLeft) |
657 AddCaption(loc("Ammo") .. ": " .. primShotsLeft) |
599 end |
658 end |
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659 DrawTag(1) |
600 |
660 |
601 CopyPV(CurrentHedgehog, morte) -- new addition |
661 CopyPV(CurrentHedgehog, morte) -- new addition |
602 x,y = GetGearVelocity(morte) |
662 x,y = GetGearVelocity(morte) |
603 --WriteLnToConsole("I'm going to shoot a barrel so I just got the velocity of currenthedgehog. It is dx: " .. x .. "; dy: " .. y) |
663 --WriteLnToConsole("I'm going to shoot a barrel so I just got the velocity of currenthedgehog. It is dx: " .. x .. "; dy: " .. y) |
604 --WriteLnToConsole("The above event occured game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks) |
664 --WriteLnToConsole("The above event occured game Time: " .. GameTime .. "; luaTicks: " .. luaGameTicks) |
802 if Timer100 >= 100 then |
872 if Timer100 >= 100 then |
803 Timer100 = 0 |
873 Timer100 = 0 |
804 |
874 |
805 if beam == true then |
875 if beam == true then |
806 shieldHealth = shieldHealth - 1 |
876 shieldHealth = shieldHealth - 1 |
807 if shieldHealth <= 80 then |
877 if shieldHealth < 80 then -- <= 80 |
808 shieldHealth = 80 |
878 shieldHealth = 80 |
809 beam = false |
879 beam = false |
810 AddCaption(loc("Shield Depleted"),0xff0000ff,capgrpMessage) |
880 AddCaption(loc("Shield Depleted"),0xff0000ff,capgrpMessage) |
811 PlaySound(sndMineTick) |
881 PlaySound(sndMineTick) |
812 PlaySound(sndSwitchHog) |
882 PlaySound(sndSwitchHog) |
848 --AddCaption(LOC_NOT("Good to go!")) |
918 --AddCaption(LOC_NOT("Good to go!")) |
849 tumbleStarted = true |
919 tumbleStarted = true |
850 TimeLeft = (TurnTime/1000) --45 |
920 TimeLeft = (TurnTime/1000) --45 |
851 FadeAlpha = 0 |
921 FadeAlpha = 0 |
852 AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) |
922 AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1) |
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923 DrawTag(0) |
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924 DrawTag(1) |
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925 DrawTag(2) |
853 SetMyCircles(true) |
926 SetMyCircles(true) |
854 end |
927 end |
855 end |
928 end |
856 |
929 |
857 --WriteLnToConsole("Finished initial check") |
930 --WriteLnToConsole("Finished initial check") |
1204 |
1279 |
1205 if (vType[i] == "drone") then |
1280 if (vType[i] == "drone") then |
1206 PlaySound(sndHellishImpact4) |
1281 PlaySound(sndHellishImpact4) |
1207 TimeLeft = TimeLeft + 4 |
1282 TimeLeft = TimeLeft + 4 |
1208 AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("sec"), 0xff0000ff,capgrpMessage ) |
1283 AddCaption(loc("Time Extended!") .. "+" .. 4 .. loc("sec"), 0xff0000ff,capgrpMessage ) |
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1284 DrawTag(0) |
1209 |
1285 |
1210 morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1) |
1286 morte = AddGear(vCircX[i], vCircY[i], gtExplosives, 0, 0, 0, 1) |
1211 SetHealth(morte, 0) |
1287 SetHealth(morte, 0) |
1212 |
1288 |
1213 RK = RK + 1 |
1289 RK = RK + 1 |
1221 AddVisualGear(vCircX[i], vCircY[i], vgtExplosion, 0, false) |
1297 AddVisualGear(vCircX[i], vCircY[i], vgtExplosion, 0, false) |
1222 PlaySound(sndExplosion) |
1298 PlaySound(sndExplosion) |
1223 PlaySound(sndShotgunReload) |
1299 PlaySound(sndShotgunReload) |
1224 primShotsLeft = primShotsLeft + 3 |
1300 primShotsLeft = primShotsLeft + 3 |
1225 AddCaption("+" .. 3 .. " " .. loc("Ammo"), 0x00ff00ff,capgrpMessage) |
1301 AddCaption("+" .. 3 .. " " .. loc("Ammo"), 0x00ff00ff,capgrpMessage) |
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1302 DrawTag(1) |
1226 |
1303 |
1227 GK = GK + 1 |
1304 GK = GK + 1 |
1228 if GK == 3 then |
1305 if GK == 3 then |
1229 GK = 0 |
1306 GK = 0 |
1230 AddCaption(loc("Ammo Maniac!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) |
1307 AddCaption(loc("Ammo Maniac!") .. " +5 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) |
1250 AddCaption(loc("Shield boosted! +30 power"), 0xa800ffff,capgrpMessage) |
1327 AddCaption(loc("Shield boosted! +30 power"), 0xa800ffff,capgrpMessage) |
1251 if shieldHealth >= 250 then |
1328 if shieldHealth >= 250 then |
1252 shieldHealth = 250 |
1329 shieldHealth = 250 |
1253 AddCaption(loc("Shield is fully recharged!"),0xa800ffff,capgrpMessage) |
1330 AddCaption(loc("Shield is fully recharged!"),0xa800ffff,capgrpMessage) |
1254 end |
1331 end |
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1332 DrawTag(2) |
1255 |
1333 |
1256 OK = OK + 1 |
1334 OK = OK + 1 |
1257 if OK == 3 then |
1335 if OK == 3 then |
1258 OK = 0 |
1336 OK = 0 |
1259 AddCaption(loc("Shield Seeker!") .. " + 10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) |
1337 AddCaption(loc("Shield Seeker!") .. " + 10 " .. loc("points") .. "!",0xffba00ff,capgrpMessage2) |
1813 |
1891 |
1814 if (CurrentHedgehog ~= nil) and (beam == true) then |
1892 if (CurrentHedgehog ~= nil) and (beam == true) then |
1815 g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(pShield) |
1893 g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(pShield) |
1816 --SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 200, g9, g10 ) |
1894 --SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 200, g9, g10 ) |
1817 SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 200, g9, 0xa800ffff-0x000000ff - -shieldHealth ) |
1895 SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 200, g9, 0xa800ffff-0x000000ff - -shieldHealth ) |
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1896 DrawTag(2) |
1818 else |
1897 else |
1819 SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 0, g9, g10 ) |
1898 SetVisualGearValues(pShield, GetX(CurrentHedgehog), GetY(CurrentHedgehog), g3, g4, g5, g6, g7, 0, g9, g10 ) |
1820 end |
1899 end |
1821 |
1900 |
1822 end |
1901 end |