--- a/hedgewars/uLandUtils.pas Thu Aug 29 15:28:20 2024 +0200
+++ b/hedgewars/uLandUtils.pas Thu Aug 29 17:09:39 2024 +0200
@@ -2,7 +2,8 @@
interface
uses SDLh;
-procedure GenerateTemplatedLand(featureSize: Longword; seed, templateType: shortstring; dataPath: ansistring);
+procedure GenerateOutlineTemplatedLand(featureSize: Longword; seed, templateType: shortstring; dataPath: ansistring);
+procedure GenerateWfcTemplatedLand(featureSize: Longword; seed, templateType: shortstring; dataPath: ansistring);
procedure ResizeLand(width, height: LongWord);
procedure DisposeLand();
procedure InitWorldEdges();
@@ -35,7 +36,8 @@
procedure land_pixel_set(game_field: pointer; x, y: LongInt; value: Longword); cdecl; external;
function land_pixel_row(game_field: pointer; row: LongInt): PLongwordArray; cdecl; external;
-function generate_templated_game_field(feature_size: Longword; seed, template_type, data_path: PChar): pointer; cdecl; external;
+function generate_outline_templated_game_field(feature_size: Longword; seed, template_type, data_path: PChar): pointer; cdecl; external;
+function generate_wfc_templated_game_field(feature_size: Longword; seed, template_type, data_path: PChar): pointer; cdecl; external;
procedure apply_theme(game_field: pointer; data_path, theme_name: PChar); cdecl; external;
var gameField: pointer;
@@ -75,12 +77,37 @@
LandPixelRow:= land_pixel_row(gameField, row)
end;
-procedure GenerateTemplatedLand(featureSize: Longword; seed, templateType: shortstring; dataPath: ansistring);
+procedure GenerateOutlineTemplatedLand(featureSize: Longword; seed, templateType: shortstring; dataPath: ansistring);
begin
seed[byte(seed[0]) + 1]:= #0;
templateType[byte(templateType[0]) + 1]:= #0;
- gameField:= generate_templated_game_field(featureSize, @seed[1], @templateType[1], PChar(dataPath));
+ gameField:= generate_outline_templated_game_field(featureSize, @seed[1], @templateType[1], PChar(dataPath));
+ get_game_field_parameters(gameField, LAND_WIDTH, LAND_HEIGHT, playWidth, playHeight);
+
+ MaxHedgehogs:= 32;
+ hasGirders:= true;
+
+ leftX:= (LAND_WIDTH - playWidth) div 2;
+ rightX:= Pred(leftX + playWidth);
+ topY:= LAND_HEIGHT - playHeight;
+ cWaterLine:= LAND_HEIGHT;
+
+ // let's assume those are powers of two
+ LAND_WIDTH_MASK:= not(LAND_WIDTH-1);
+ LAND_HEIGHT_MASK:= not(LAND_HEIGHT-1);
+
+ SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
+
+ initScreenSpaceVars();
+end;
+
+procedure GenerateWfcTemplatedLand(featureSize: Longword; seed, templateType: shortstring; dataPath: ansistring);
+begin
+ seed[byte(seed[0]) + 1]:= #0;
+ templateType[byte(templateType[0]) + 1]:= #0;
+
+ gameField:= generate_wfc_templated_game_field(featureSize, @seed[1], @templateType[1], PChar(dataPath));
get_game_field_parameters(gameField, LAND_WIDTH, LAND_HEIGHT, playWidth, playHeight);
MaxHedgehogs:= 32;