--- a/cocoaTouch/otherSrc/SDL_image.h Mon Apr 19 15:30:11 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-/*
- SDL_image: An example image loading library for use with SDL
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-/* A simple library to load images of various formats as SDL surfaces */
-
-#ifndef _SDL_IMAGE_H
-#define _SDL_IMAGE_H
-
-#include "SDL.h"
-#include "SDL_version.h"
-#include "begin_code.h"
-
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
-*/
-#define SDL_IMAGE_MAJOR_VERSION 1
-#define SDL_IMAGE_MINOR_VERSION 2
-#define SDL_IMAGE_PATCHLEVEL 10
-
-typedef enum {
- IMG_INIT_JPG = 0x00000001,
- IMG_INIT_PNG = 0x00000002,
- IMG_INIT_TIF = 0x00000004
-} IMG_InitFlags;
-
-/* Loads dynamic libraries and prepares them for use. Flags should be
- one or more flags from IMG_InitFlags OR'd together.
- It returns the flags successfully initialized, or 0 on failure.
- */
-extern DECLSPEC int SDLCALL IMG_Init(int flags);
-
-/* Unloads libraries loaded with IMG_Init */
-extern DECLSPEC void SDLCALL IMG_Quit(void);
-
-/* Load an image from an SDL data source.
- The 'type' may be one of: "BMP", "GIF", "PNG", etc.
-
- If the image format supports a transparent pixel, SDL will set the
- colorkey for the surface. You can enable RLE acceleration on the
- surface afterwards by calling:
- SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
- */
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
-/* Convenience functions */
-extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
-extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
-
-/* Functions to detect a file type, given a seekable source */
-extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
-
-/* Individual loading functions */
-extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
-
-/* We'll use SDL for reporting errors */
-#define IMG_SetError SDL_SetError
-#define IMG_GetError SDL_GetError
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_IMAGE_H */