Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
<menu xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="@+id/room_create"
android:title="@string/lobby_roomlistmenu_create"
android:showAsAction="ifRoom" />
<item
android:id="@+id/disconnect"
android:title="@string/lobby_menu_disconnect"
android:showAsAction="ifRoom" />
</menu>