project_files/Android-build/SDL-android-project/res/menu/lobby_playerlist_context.xml
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
<menu xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="@+id/player_info"
android:title="@string/lobby_playerlist_contextmenu_info">
</item>
<item
android:id="@+id/player_follow"
android:title="@string/lobby_playerlist_contextmenu_follow">
</item>
</menu>