Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
<menu xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="@+id/download"
android:title="@string/main_menu_downloader"
android:icon="@android:drawable/ic_menu_save"
android:showAsAction="ifRoom|withText" />
<item
android:id="@+id/preferences"
android:title="@string/main_menu_preferences"
android:icon="@android:drawable/ic_menu_preferences"
android:showAsAction="ifRoom|withText" />
<item
android:id="@+id/edit_teams"
android:title="@string/edit_teams_menu"
android:showAsAction="ifRoom|withText" />
<item
android:id="@+id/edit_weaponsets"
android:title="@string/edit_weaponsets_menu"
android:showAsAction="ifRoom|withText" />
</menu>