Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
# -------------------------------------------------
# Project created by QtCreator 2010-11-27T22:18:20
# -------------------------------------------------
TARGET = drawMapTest
TEMPLATE = app
SOURCES += main.cpp \
mainwindow.cpp \
drawmapscene.cpp \
qaspectratiolayout.cpp \
drawmapwidget.cpp
HEADERS += mainwindow.h \
drawmapscene.h \
qaspectratiolayout.h \
drawmapwidget.h
FORMS += mainwindow.ui