QTfrontend/ui/widget/chatwidget.h
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 8396 5123eac2f9d6
child 8430 5a5c34a75e1a
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _CHAT_WIDGET_INCLUDED
#define _CHAT_WIDGET_INCLUDED

#include <QWidget>
#include <QString>
#include <QGridLayout>
#include <QList>
#include <QPair>
#include <QRegExp>
#include <QHash>
#include <QListWidgetItem>

#include "SDLInteraction.h"

#include "SmartLineEdit.h"

class QTextBrowser;
class QLineEdit;
class QListView;
class QSettings;
class QAbstractItemModel;
class QMenu;

/**
 * @brief Chat widget.
 *
 * By default uses :res/css/chat.css as style sheet for chat.
 * See \repo{res/css/chat.css} for a more detailed description.
 *
 * @see http://doc.qt.nokia.com/4.5/richtext-html-subset.html#css-properties
 */

class HWChatWidget : public QWidget
{
        Q_OBJECT

    public:
        HWChatWidget(QWidget* parent, bool notify);
        void setIgnoreListKick(bool enabled); ///< automatically kick people on ignore list (if possible)
        void setShowFollow(bool enabled);
        static const QString & styleSheet();
        void displayError(const QString & message);
        void displayNotice(const QString & message);
        void displayWarning(const QString & message);
        void setUser(const QString & nickname);
        void setUsersModel(QAbstractItemModel * model);
        void setSettings(QSettings * settings);

    protected:
        virtual void dragEnterEvent(QDragEnterEvent * event);
        virtual void dropEvent(QDropEvent * event);

    private:
        static QString * s_styleSheet;
        static QStringList * s_displayNone;
        static bool s_isTimeStamped;
        static QString s_tsFormat;
        static const QRegExp URLREGEXP;

        static void setStyleSheet(const QString & styleSheet = "");

        void addLine(const QString & cssClass, QString line, bool isHighlight = false);
        bool parseCommand(const QString & line);
        void discardStyleSheet();
        void saveStyleSheet();
        QString linkedNick(const QString & nickname);

    public slots:
        void onChatString(const QString& str);
        void onChatString(const QString& nick, const QString& str);
        void onServerMessage(const QString& str);
        void nickAdded(const QString& nick, bool notifyNick);
        void nickRemoved(const QString& nick);
        void clear();
        void adminAccess(bool);

    signals:
        void chatLine(const QString& str);
        void kick(const QString & str);
        void ban(const QString & str);
        void info(const QString & str);
        void follow(const QString &);
        void nickCountUpdate(int cnt);
        void consoleCommand(const QString & command);

    private:
        bool m_isAdmin;
        QGridLayout mainLayout;
        QTextBrowser* chatText;
        QStringList chatStrings;
        QListView* chatNicks;
        SmartLineEdit* chatEditLine;
        QAction * acInfo;
        QAction * acKick;
        QAction * acBan;
        QAction * acFollow;
        QAction * acIgnore;
        QAction * acFriend;
        QSettings * gameSettings;
        QMenu * m_nicksMenu;
        QStringList m_helloSounds;
        QString m_hilightSound;
        QString m_userNick;
        QString m_clickedNick;
        QList<QRegExp> m_highlights; ///< regular expressions used for highlighting
        bool notify;
        bool m_autoKickEnabled;

    private slots:
        void returnPressed();
        void onBan();
        void onKick();
        void onInfo();
        void onFollow();
        void onIgnore();
        void onFriend();
        void chatNickDoubleClicked(const QModelIndex & index);
        void linkClicked(const QUrl & link);
        void nicksContextMenuRequested(const QPoint & pos);
};

#endif // _CHAT_WIDGET_INCLUDED