reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
{-# LANGUAGE CPP #-}
module Main where
import IO
import System.IO
import Control.Concurrent
import Network
import Control.Exception
import Control.Monad
import System.Random
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
testing = Control.Exception.handle print $ do
delay <- randomRIO (100::Int, 300)
threadDelay delay
sock <- connectTo "127.0.0.1" (PortNumber 46631)
hClose sock
forks i = do
delay <- randomRIO (50::Int, 190)
if i `mod` 10 == 0 then putStr (show i) else putStr "."
hFlush stdout
threadDelay delay
forkIO testing
forks (i + 1)
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks 1