I need this export in order to not have the wrapper.c fail to find Game() on linux
From this point on compilation and usage of library should work on linux, at least does for me :P
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _SELECT_WEAPON_INCLUDED
#define _SELECT_WEAPON_INCLUDED
#include <QFrame>
#include <QMap>
#include <QList>
class QGridLayout;
class WeaponItem;
class QLineEdit;
class QSettings;
class SelWeaponItem : public QWidget
{
Q_OBJECT
public:
SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0);
unsigned char getItemsNum() const;
void setItemsNum(const unsigned char num);
void setEnabled(bool value);
private:
WeaponItem* item;
};
class SelWeaponWidget : public QFrame
{
Q_OBJECT
public:
SelWeaponWidget(int numItems, QWidget* parent=0);
QString getWeaponsString(const QString& name) const;
QStringList getWeaponNames() const;
public slots:
void setDefault();
void setWeapons(const QString& ammo);
void setWeaponsName(const QString& name);
void deleteWeaponsName();
void newWeaponsName();
void save();
void copy();
signals:
void weaponsChanged();
void weaponsDeleted();
private:
QString curWeaponsName;
QLineEdit* m_name;
QSettings* wconf;
const int m_numItems;
int operator [] (unsigned int weaponIndex) const;
typedef QList<SelWeaponItem*> ItemsList;
typedef QMap<int, ItemsList> twi;
twi weaponItems;
QGridLayout* p1Layout;
QGridLayout* p2Layout;
QGridLayout* p3Layout;
QGridLayout* p4Layout;
};
#endif // _SELECT_WEAPON_INCLUDED