author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 22 Oct 2017 00:48:38 +0200 | |
changeset 12736 | 7cbb0241d31c |
parent 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef MODEL_MAP_H_ #define MODEL_MAP_H_ #include <stddef.h> #include <stdint.h> #include <stdbool.h> #define MAPGEN_REGULAR 0 #define MAPGEN_MAZE 1 #define MAPGEN_DRAWN 2 #define MAPGEN_NAMED 3 #define TEMPLATEFILTER_ALL 0 #define TEMPLATEFILTER_SMALL 1 #define TEMPLATEFILTER_MEDIUM 2 #define TEMPLATEFILTER_LARGE 3 #define TEMPLATEFILTER_CAVERN 4 #define TEMPLATEFILTER_WACKY 5 #define MAZE_SIZE_SMALL_TUNNELS 0 #define MAZE_SIZE_MEDIUM_TUNNELS 1 #define MAZE_SIZE_LARGE_TUNNELS 2 #define MAZE_SIZE_SMALL_ISLANDS 3 #define MAZE_SIZE_MEDIUM_ISLANDS 4 #define MAZE_SIZE_LARGE_ISLANDS 5 /** * Data structure for defining a map. This contains the whole recipe to * exactly recreate a particular map. * * The required fields depend on the map generator, see the comments * at the struct for details. */ typedef struct { int mapgen; //!< Always one of the MAPGEN_ constants char *name; //!< The name of the map for MAPGEN_NAMED (e.g. "Cogs"), otherwise one of "+rnd+", "+maze+" or "+drawn+". char *seed; //!< Used for all maps. This is a random seed for all (non-AI) entropy in the round. Typically a random UUID, but can be any string. char *theme; //!< Used for all maps. This is the name of a directory in Data/Themes (e.g. "Beach") uint8_t *drawData; //!< Used for MAPGEN_DRAWN size_t drawDataSize; //!< Used for MAPGEN_DRAWN int templateFilter; //!< Used for MAPGEN_REGULAR. One of the TEMPLATEFILTER_xxx constants. int mazeSize; //!< Used for MAPGEN_MAZE. One of the MAZE_SIZE_xxx constants. } flib_map; /** * Create a generated map. theme should be the name of a * directory in "Themes" and templateFilter should be one of the * TEMPLATEFILTER_* constants, but this is not checked before * passing it to the engine. * * Use flib_map_destroy to free the returned object. * No NULL parameters allowed, returns NULL on failure. */ flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter); /** * Create a generated maze-type map. theme should be the name of a * directory in "Themes" and mazeSize should be one of the * MAZE_SIZE_* constants, but this is not checked before * passing it to the engine. * * Use flib_map_destroy to free the returned object. * No NULL parameters allowed, returns NULL on failure. */ flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize); /** * Create a map from the Maps-Directory. name should be the name of a * directory in "Maps", but this is not checked before * passing it to the engine. If this is a mission, the corresponding * script is used automatically. * * Use flib_map_destroy to free the returned object. * No NULL parameters allowed, returns NULL on failure. */ flib_map *flib_map_create_named(const char *seed, const char *name); /** * Create a hand-drawn map. Use flib_map_destroy to free the returned object. * No NULL parameters allowed, returns NULL on failure. */ flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize); /** * Create a deep copy of the map. Returns NULL on failure or if NULL was passed. */ flib_map *flib_map_copy(const flib_map *map); /** * Decrease the reference count of the object and free it if this was the last reference. */ void flib_map_destroy(flib_map *map); #endif