author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 22 Oct 2017 00:48:38 +0200 | |
changeset 12736 | 7cbb0241d31c |
parent 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "weapon.h" #include "../util/inihelper.h" #include "../util/logging.h" #include "../util/util.h" #include "../util/list.h" #include <stdlib.h> #include <ctype.h> #include <string.h> static void setField(char field[WEAPONS_COUNT+1], const char *line, int lineLen, bool no9) { if(lineLen>WEAPONS_COUNT) { lineLen = WEAPONS_COUNT; } char min = '0'; char max = no9 ? '8' : '9'; for(int i=0; i<lineLen; i++) { if(line[i] >= min && line[i] <= max) { field[i] = line[i]; } else { flib_log_w("Invalid character in weapon config string \"%.*s\", position %i", lineLen, line, i); field[i] = '0'; } } for(int i=lineLen; i<WEAPONS_COUNT; i++) { field[i] = '0'; } field[WEAPONS_COUNT] = 0; } flib_weaponset *flib_weaponset_create(const char *name) { flib_weaponset *result = NULL; if(!log_badargs_if(name==NULL)) { flib_weaponset *newSet = flib_calloc(1, sizeof(flib_weaponset)); if(newSet) { newSet->name = flib_strdupnull(name); if(newSet->name) { setField(newSet->loadout, "", 0, false); setField(newSet->crateprob, "", 0, false); setField(newSet->crateammo, "", 0, false); setField(newSet->delay, "", 0, false); result = newSet; newSet = NULL; } } flib_weaponset_destroy(newSet); } return result; } void flib_weaponset_destroy(flib_weaponset *cfg) { if(cfg) { free(cfg->name); free(cfg); } } flib_weaponset *flib_weaponset_copy(const flib_weaponset *weaponset) { if(!weaponset) { return NULL; } flib_weaponset *result = flib_weaponset_create(weaponset->name); if(result) { memcpy(result->loadout, weaponset->loadout, WEAPONS_COUNT+1); memcpy(result->crateprob, weaponset->crateprob, WEAPONS_COUNT+1); memcpy(result->delay, weaponset->delay, WEAPONS_COUNT+1); memcpy(result->crateammo, weaponset->crateammo, WEAPONS_COUNT+1); } return result; } void flib_weaponsetlist_destroy(flib_weaponsetlist *list) { if(list) { for(int i=0; i<list->weaponsetCount; i++) { flib_weaponset_destroy(list->weaponsets[i]); } free(list->weaponsets); free(list); } } flib_weaponset *flib_weaponset_from_ammostring(const char *name, const char *ammostring) { flib_weaponset *result = NULL; if(!log_badargs_if2(name==NULL, ammostring==NULL)) { result = flib_weaponset_create(name); if(result) { int fieldlen = strlen(ammostring)/4; setField(result->loadout, ammostring, fieldlen, false); setField(result->crateprob, ammostring + fieldlen, fieldlen, true); setField(result->delay, ammostring + 2*fieldlen, fieldlen, true); setField(result->crateammo, ammostring + 3*fieldlen, fieldlen, true); } } return result; } static int fillWeaponsetFromIni(flib_weaponsetlist *list, flib_ini *ini, int index) { int result = -1; char *keyname = flib_ini_get_keyname(ini, index); char *decodedKeyname = flib_urldecode(keyname); char *ammostring = NULL; if(decodedKeyname && !flib_ini_get_str(ini, &ammostring, keyname)) { flib_weaponset *set = flib_weaponset_from_ammostring(decodedKeyname, ammostring); if(set) { result = flib_weaponsetlist_insert(list, set, list->weaponsetCount); if(result) { flib_weaponset_destroy(set); } } } free(ammostring); free(decodedKeyname); free(keyname); return result; } static int fillWeaponsetsFromIni(flib_weaponsetlist *list, flib_ini *ini) { bool error = false; int weaponsets = flib_ini_get_keycount(ini); for(int i=0; i<weaponsets && !error; i++) { error |= fillWeaponsetFromIni(list, ini, i); } return error; } flib_weaponsetlist *flib_weaponsetlist_from_ini(const char *filename) { flib_weaponsetlist *result = NULL; if(!log_badargs_if(filename==NULL)) { flib_ini *ini = flib_ini_load(filename); if(!ini) { flib_log_e("Missing file %s.", filename); } else if(flib_ini_enter_section(ini, "General")) { flib_log_e("Missing section \"General\" in file %s.", filename); } else { flib_weaponsetlist *tmpList = flib_weaponsetlist_create(); if(tmpList && !fillWeaponsetsFromIni(tmpList, ini)) { result = tmpList; tmpList = NULL; } flib_weaponsetlist_destroy(tmpList); } flib_ini_destroy(ini); } return result; } static bool needsEscape(char c) { return !((c>='0' && c<='9') || (c>='a' && c <='z')); } static int writeWeaponsetToIni(flib_ini *ini, flib_weaponset *set) { int result = -1; char weaponstring[WEAPONS_COUNT*4+1]; strcpy(weaponstring, set->loadout); strcat(weaponstring, set->crateprob); strcat(weaponstring, set->delay); strcat(weaponstring, set->crateammo); char *escapedname = flib_urlencode_pred(set->name, needsEscape); if(escapedname) { result = flib_ini_set_str(ini, escapedname, weaponstring); } free(escapedname); return result; } int flib_weaponsetlist_to_ini(const char *filename, const flib_weaponsetlist *list) { int result = -1; if(!log_badargs_if2(filename==NULL, list==NULL)) { flib_ini *ini = flib_ini_create(NULL); if(ini && !flib_ini_create_section(ini, "General")) { bool error = false; for(int i=0; i<list->weaponsetCount && !error; i++) { error |= writeWeaponsetToIni(ini, list->weaponsets[i]); } if(!error) { result = flib_ini_save(ini, filename); } } flib_ini_destroy(ini); } return result; } flib_weaponsetlist *flib_weaponsetlist_create() { return flib_calloc(1, sizeof(flib_weaponsetlist)); } GENERATE_STATIC_LIST_INSERT(insertWeaponset, flib_weaponset*) GENERATE_STATIC_LIST_DELETE(deleteWeaponset, flib_weaponset*) int flib_weaponsetlist_insert(flib_weaponsetlist *list, flib_weaponset *set, int pos) { if(!log_badargs_if2(list==NULL, set==NULL) && !insertWeaponset(&list->weaponsets, &list->weaponsetCount, set, pos)) { return 0; } return -1; } int flib_weaponsetlist_delete(flib_weaponsetlist *list, int pos) { if(!log_badargs_if(list==NULL)) { flib_weaponset *elem = list->weaponsets[pos]; if(!deleteWeaponset(&list->weaponsets, &list->weaponsetCount, pos)) { flib_weaponset_destroy(elem); return 0; } } return -1; }