share/hedgewars/Data/Scripts/Multiplayer/Tunnels.lua
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 11065 dce587dfed4f
child 13215 bc95df84395f
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.


function onPreviewInit()
onGameInit()
end

function onGameInit()
    MapGen = mgDrawn
    TemplateFilter = 0
    for i = 200,2000,600 do
        AddPoint(1,i,63)
        AddPoint(4000,i)
    end

    side = 0
    for i = 0,1+MapFeatureSize*2 do
        if side > 3 then 
            size = GetRandom(4)+4
        else
            size = GetRandom(12)+4
        end
        --side = GetRandom(4)
        dx = div(size,4)
        maxshift = dx
        dy = dx
        if side == 0 then
            x = 0
            y = GetRandom(2048-size*4)+size*2
            dy = 0
        elseif side == 1 then
            x = GetRandom(4096-size*4)+size*2
            y = 0
            dx = 0
        elseif side == 2 then
            x = 4096
            y = GetRandom(2048-size*4)+size*2
            dx = -dx
            dy = 0
        elseif side == 3 then
            x = GetRandom(4096-size*4)+size*2
            y = 2048
            dx = 0
            dy = -dy
        elseif side > 3 then
            x = GetRandom(2500)+500
            y = GetRandom(1250)+250
            dx = GetRandom(maxshift*2)-maxshift
            dy = GetRandom(maxshift*2)-maxshift
        end
        length = GetRandom(500-size*25)+600
        while (length > 0) and (x > -300) and (y > -300) and (x < 4400) and (y < 2400) do
            length = length - 1
            AddPoint(x,y,size,true)
            x = x + dx
            y = y + dy
            if GetRandom(8) == 0 then
                shift = GetRandom(10)-5
                if (shift > 0) and (dx < maxshift) then
                    dx = dx + shift
                elseif (shift < 0) and (dx > -maxshift) then
                    dx = dx + shift
                end
                shift = GetRandom(10)-5
                if (shift > 0) and (dy < maxshift) then
                    dy = dy + shift
                elseif (shift < 0) and (dy > -maxshift) then
                    dy = dy + shift
                end
            end
        end
        if side < 6 then
            side = side + 1
        else 
            side = 0
        end
    end

    FlushPoints()
end