Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
function onPreviewInit()
onGameInit()
end
function onGameInit()
MapGen = mgDrawn
TemplateFilter = 0
for i = 200,2000,600 do
AddPoint(1,i,63)
AddPoint(4000,i)
end
side = 0
for i = 0,1+MapFeatureSize*2 do
if side > 3 then
size = GetRandom(4)+4
else
size = GetRandom(12)+4
end
--side = GetRandom(4)
dx = div(size,4)
maxshift = dx
dy = dx
if side == 0 then
x = 0
y = GetRandom(2048-size*4)+size*2
dy = 0
elseif side == 1 then
x = GetRandom(4096-size*4)+size*2
y = 0
dx = 0
elseif side == 2 then
x = 4096
y = GetRandom(2048-size*4)+size*2
dx = -dx
dy = 0
elseif side == 3 then
x = GetRandom(4096-size*4)+size*2
y = 2048
dx = 0
dy = -dy
elseif side > 3 then
x = GetRandom(2500)+500
y = GetRandom(1250)+250
dx = GetRandom(maxshift*2)-maxshift
dy = GetRandom(maxshift*2)-maxshift
end
length = GetRandom(500-size*25)+600
while (length > 0) and (x > -300) and (y > -300) and (x < 4400) and (y < 2400) do
length = length - 1
AddPoint(x,y,size,true)
x = x + dx
y = y + dy
if GetRandom(8) == 0 then
shift = GetRandom(10)-5
if (shift > 0) and (dx < maxshift) then
dx = dx + shift
elseif (shift < 0) and (dx > -maxshift) then
dx = dx + shift
end
shift = GetRandom(10)-5
if (shift > 0) and (dy < maxshift) then
dy = dy + shift
elseif (shift < 0) and (dy > -maxshift) then
dy = dy + shift
end
end
end
if side < 6 then
side = side + 1
else
side = 0
end
end
FlushPoints()
end