diff -r 88cfcd9161d3 -r 42b256eca362 project_files/HedgewarsMobile/Classes/InGameMenuViewController.m --- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m Fri Oct 28 17:41:39 2011 +0200 +++ b/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m Fri Oct 28 18:26:17 2011 +0200 @@ -20,11 +20,9 @@ #import "InGameMenuViewController.h" -#import "PascalImports.h" -#import "CommodityFunctions.h" #import "SDL_sysvideo.h" #import "SDL_uikitkeyboard.h" -#import "OpenGLES/ES1/gl.h" + #define VIEW_HEIGHT 200 @@ -90,6 +88,7 @@ SDL_iPhoneKeyboardHide((SDL_Window *)HW_getSDLWindow()); + /* if (shouldTakeScreenshot) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Please wait" message:nil @@ -107,6 +106,7 @@ // all these hacks because of the PAUSE caption on top of everything... [self performSelector:@selector(saveCurrentScreenToPhotoAlbum:) withObject:alert afterDelay:0.3]; } + */ shouldTakeScreenshot = NO; } @@ -192,6 +192,7 @@ } //TODO: check this is still needed since we switched to SDL_GL_CreateContext() +/* #pragma mark - #pragma mark save screenshot //by http://www.bit-101.com/blog/?p=1861 @@ -247,6 +248,6 @@ // add callback for cleaning memory and removing alert UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), (void *)alert); } - +*/ @end