diff -r 57d343ee382f -r 75ba91f14ed5 project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua Sat Aug 18 18:11:04 2012 +0200 @@ -0,0 +1,148 @@ +loadfile(GetDataPath() .. "Scripts/Locale.lua")() +loadfile(GetDataPath() .. "Scripts/Tracker.lua")() + +local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze } + +-- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K +local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1} + +local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike } + +-- A,M,N,D +local airweapons_values = {2,2,2,2} + +local utilities = { amTeleport, amGirder, amSwitch, amLowGravity, amResurrector, amRope, amParachute, amJetpack, amPortalGun, amSnowball } + +-- T,G,S,L,R,R,P,J,P,S +local utilities_values = {1,2,2,1,2,2,1,2,2,2} + +function randomAmmo() + local n = 3 --"points" to be allocated on weapons + + --pick random weapon and subtract cost + local r = GetRandom(table.maxn(weapons_values)) + 1 + local picked_items = {} + table.insert(picked_items, weapons[r]) + n = n - weapons_values[r] + + + --choose any weapons or utilities to use up remaining n + + while n > 0 do + local items = {} + local items_values = {} + + for i, w in pairs(weapons_values) do + local used = false + if w <= n then + --check that this weapon hasn't been given already + for j, k in pairs(picked_items) do + if weapons[i] == k then + used = true + end + end + if not used then + table.insert(items_values, w) + table.insert(items, weapons[i]) + end + end + end + + for i, w in pairs(utilities_values) do + local used = false + if w <= n then + --check that this weapon hasn't been given already + for j, k in pairs(picked_items) do + if utilities[i] == k then + used = true + end + end + if not used then + table.insert(items_values, w) + table.insert(items, utilities[i]) + end + end + end + + local r = GetRandom(table.maxn(items_values)) + 1 + table.insert(picked_items, items[r]) + n = n - items_values[r] + end + + return picked_items +end + +function assignAmmo(hog) + local name = GetHogTeamName(hog) + local processed = getTeamValue(name, "processed") + if processed == nil or not processed then + local ammo = getTeamValue(name, "ammo") + if ammo == nil then + ammo = randomAmmo() + setTeamValue(name, "ammo", ammo) + end + for i, w in pairs(ammo) do + AddAmmo(hog, w) + end + setTeamValue(name, "processed", true) + end +end + +function reset(hog) + setTeamValue(GetHogTeamName(hog), "processed", false) +end + +function onGameInit() + GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfPerHogAmmo)) + Goals = loc("Each turn you get 1-3 random weapons") +end + +function onGameStart() + trackTeams() + if MapHasBorder() == false then + for i, w in pairs(airweapons) do + table.insert(weapons, w) + end + for i, w in pairs(airweapons_values) do + table.insert(weapons_values, w) + end + end +end + +function onAmmoStoreInit() + SetAmmo(amSkip, 9, 0, 0, 0) + + SetAmmo(amExtraDamage, 0, 1, 0, 1) + SetAmmo(amInvulnerable, 0, 1, 0, 1) + SetAmmo(amExtraTime, 0, 1, 0, 1) + SetAmmo(amLaserSight, 0, 1, 0, 1) + SetAmmo(amVampiric, 0, 1, 0, 1) + + for i, w in pairs(utilities) do + SetAmmo(w, 0, 0, 0, 1) + end + + for i, w in pairs(weapons) do + SetAmmo(w, 0, 0, 0, 1) + end + + for i, w in pairs(airweapons) do + SetAmmo(w, 0, 0, 0, 1) + end +end + +function onNewTurn() + runOnGears(assignAmmo) + runOnGears(reset) + setTeamValue(GetHogTeamName(CurrentHedgehog), "ammo", nil) +end + +function onGearAdd(gear) + if GetGearType(gear) == gtHedgehog then + trackGear(gear) + end +end + +function onGearDelete(gear) + trackDeletion(gear) +end