diff -r ea891871f481 -r bb5522e88ab2 misc/libphysfs/lzma/CS/7zip/Compress/LzmaAlone/Properties/Resources.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/misc/libphysfs/lzma/CS/7zip/Compress/LzmaAlone/Properties/Resources.cs Mon Apr 10 12:06:43 2017 -0400 @@ -0,0 +1,70 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:2.0.40607.42 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace LzmaAlone.Properties +{ + using System; + using System.IO; + using System.Resources; + + /// + /// A strongly-typed resource class, for looking up localized strings, etc. + /// + // This class was auto-generated by the Strongly Typed Resource Builder + // class via a tool like ResGen or Visual Studio.NET. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + class Resources + { + + private static System.Resources.ResourceManager _resMgr; + + private static System.Globalization.CultureInfo _resCulture; + + /*FamANDAssem*/ + internal Resources() + { + } + + /// + /// Returns the cached ResourceManager instance used by this class. + /// + [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] + public static System.Resources.ResourceManager ResourceManager + { + get + { + if ((_resMgr == null)) + { + System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly); + _resMgr = temp; + } + return _resMgr; + } + } + + /// + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// + [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] + public static System.Globalization.CultureInfo Culture + { + get + { + return _resCulture; + } + set + { + _resCulture = value; + } + } + } +}