diff -r 038e3415100a -r bf6cf4dd847a project_files/frontlib/ipc/ipcconn.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/frontlib/ipc/ipcconn.h Fri Jun 08 19:52:24 2012 +0200 @@ -0,0 +1,106 @@ +/* + * Low-level protocol support for the IPC connection to the engine. + */ + +#ifndef IPCCONN_H_ +#define IPCCONN_H_ + +#include "../buffer.h" + +#include +#include + +#define IPCCONN_MAPMSG_BYTES 4097 + +typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcConnState; + +struct _flib_ipcconn; +typedef struct _flib_ipcconn *flib_ipcconn; + +/** + * Start an engine connection by listening on a random port. The selected port can + * be queried with flib_ipcconn_port and has to be passed to the engine. + * + * The parameter "recordDemo" can be used to control whether demo recording should + * be enabled for this connection. The localPlayerName is needed for demo + * recording purposes. + * + * Returns NULL on error. Destroy the created object with flib_ipcconn_destroy. + * + * We stop accepting new connections once a connection has been established, so you + * need to create a new ipcconn in order to start a new connection. + */ +flib_ipcconn flib_ipcconn_create(bool recordDemo, const char *localPlayerName); + +uint16_t flib_ipcconn_port(flib_ipcconn ipc); + +/** + * Free resources, close sockets, and set the pointer to NULL. + */ +void flib_ipcconn_destroy(flib_ipcconn *ipcptr); + +/** + * Determine the current connection state + */ +IpcConnState flib_ipcconn_state(flib_ipcconn ipc); + +/** + * Receive a single message (up to 256 bytes) and copy it into the data buffer. + * Returns the length of the received message, a negative value if no message could + * be read. + * + * The first byte of a message is its content length, which is one less than the returned + * value. + * + * Note: When a connection is closed, you probably want to call this function until + * no further message is returned, to ensure you see all messages that were sent + * before the connection closed. + */ +int flib_ipcconn_recv_message(flib_ipcconn ipc, void *data); + +/** + * Try to receive 4097 bytes. This is the size of the reply the engine sends + * when successfully queried for map data. The first 4096 bytes are a bit-packed + * twocolor image of the map (256x128), the last byte is the number of hogs that + * fit on the map. + */ +int flib_ipcconn_recv_map(flib_ipcconn ipc, void *data); + +int flib_ipcconn_send_raw(flib_ipcconn ipc, const void *data, size_t len); + +/** + * Write a single message (up to 255 bytes) to the engine. This call blocks until the + * message is completely written or the connection is closed or an error occurs. + * + * Calling this function in a state other than IPC_CONNECTED will fail immediately. + * Returns a negative value on failure. + */ +int flib_ipcconn_send_message(flib_ipcconn ipc, void *data, size_t len); + +/** + * Convenience function for sending a 0-delimited string. + */ +int flib_ipcconn_send_messagestr(flib_ipcconn ipc, char *data); + +/** + * Call regularly to allow background work to proceed + */ +void flib_ipcconn_accept(flib_ipcconn ipc); + +/** + * Get a record of the connection. This should be called after + * the connection is closed and all messages have been received. + * + * If demo recording was not enabled, or if the recording failed for some reason, + * the buffer will be empty. + * + * If save=true is passed, the result will be a savegame, otherwise it will be a + * demo. + * + * The buffer is only valid until flib_ipcconn_getsave is called again or the ipcconn + * is destroyed. + */ +flib_constbuffer flib_ipcconn_getrecord(flib_ipcconn ipc, bool save); + +#endif /* IPCCONN_H_ */ +