author | Medo <smaxein@googlemail.com> |
Mon, 11 Jun 2012 00:02:17 +0200 | |
changeset 7182 | 076aba32abd3 |
parent 7179 | f84805e6df03 |
child 7224 | 5143861c83bd |
permissions | -rw-r--r-- |
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/* |
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* Low-level protocol support for the IPC connection to the engine. |
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*/ |
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#ifndef IPCCONN_H_ |
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#define IPCCONN_H_ |
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#include "../util/buffer.h" |
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#include <stddef.h> |
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#include <stdbool.h> |
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#define IPCCONN_MAPMSG_BYTES 4097 |
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typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcConnState; |
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struct _flib_ipcconn; |
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typedef struct _flib_ipcconn *flib_ipcconn; |
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/** |
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* TODO move demo recording up by one layer? |
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* |
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* Start an engine connection by listening on a random port. The selected port can |
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* be queried with flib_ipcconn_port and has to be passed to the engine. |
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* |
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* The parameter "recordDemo" can be used to control whether demo recording should |
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* be enabled for this connection. The localPlayerName is needed for demo |
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* recording purposes. |
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* |
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* Returns NULL on error. Destroy the created object with flib_ipcconn_destroy. |
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* |
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* We stop accepting new connections once a connection has been established, so you |
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* need to create a new ipcconn in order to start a new connection. |
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*/ |
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flib_ipcconn flib_ipcconn_create(bool recordDemo, const char *localPlayerName); |
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uint16_t flib_ipcconn_port(flib_ipcconn ipc); |
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/** |
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* Free resources, close sockets, and set the pointer to NULL. |
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*/ |
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void flib_ipcconn_destroy(flib_ipcconn *ipcptr); |
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/** |
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* Determine the current connection state |
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*/ |
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IpcConnState flib_ipcconn_state(flib_ipcconn ipc); |
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/** |
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* Receive a single message (up to 256 bytes) and copy it into the data buffer. |
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* Returns the length of the received message, a negative value if no message could |
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* be read. |
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* |
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* The first byte of a message is its content length, which is one less than the returned |
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* value. |
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* |
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* Note: When a connection is closed, you probably want to call this function until |
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* no further message is returned, to ensure you see all messages that were sent |
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* before the connection closed. |
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*/ |
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int flib_ipcconn_recv_message(flib_ipcconn ipc, void *data); |
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/** |
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* Try to receive 4097 bytes. This is the size of the reply the engine sends |
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* when successfully queried for map data. The first 4096 bytes are a bit-packed |
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* twocolor image of the map (256x128), the last byte is the number of hogs that |
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* fit on the map. |
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*/ |
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int flib_ipcconn_recv_map(flib_ipcconn ipc, void *data); |
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int flib_ipcconn_send_raw(flib_ipcconn ipc, const void *data, size_t len); |
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/** |
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* Write a single message (up to 255 bytes) to the engine. This call blocks until the |
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* message is completely written or the connection is closed or an error occurs. |
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* |
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* Calling this function in a state other than IPC_CONNECTED will fail immediately. |
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* Returns a negative value on failure. |
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*/ |
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int flib_ipcconn_send_message(flib_ipcconn ipc, void *data, size_t len); |
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/** |
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* Convenience function for sending a 0-delimited string. |
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*/ |
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int flib_ipcconn_send_messagestr(flib_ipcconn ipc, char *data); |
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/** |
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* Call regularly to allow background work to proceed |
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*/ |
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void flib_ipcconn_accept(flib_ipcconn ipc); |
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/** |
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* Get a record of the connection. This should be called after |
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* the connection is closed and all messages have been received. |
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* |
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* If demo recording was not enabled, or if the recording failed for some reason, |
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* the buffer will be empty. |
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* |
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* If save=true is passed, the result will be a savegame, otherwise it will be a |
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* demo. |
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* |
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* The buffer is only valid until flib_ipcconn_getsave is called again or the ipcconn |
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* is destroyed. |
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*/ |
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flib_constbuffer flib_ipcconn_getrecord(flib_ipcconn ipc, bool save); |
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#endif /* IPCCONN_H_ */ |
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