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345 void PageEditTeam::createTeam(const QString & name, const QString & playerHash) |
345 void PageEditTeam::createTeam(const QString & name, const QString & playerHash) |
346 { |
346 { |
347 m_playerHash = playerHash; |
347 m_playerHash = playerHash; |
348 lazyLoad(); |
348 lazyLoad(); |
349 |
349 |
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350 // Mostly create a default team, with 2 important exceptions: |
350 HWTeam newTeam(name); |
351 HWTeam newTeam(name); |
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352 // Randomize grave to make it less likely that default teams have equal graves (important for resurrector) |
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353 newTeam.setGrave(HWNamegen::getRandomGrave()); |
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354 // Randomize fort for greater variety in fort mode with default teams |
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355 newTeam.setFort(HWNamegen::getRandomFort()); |
351 loadTeam(newTeam); |
356 loadTeam(newTeam); |
352 } |
357 } |
353 |
358 |
354 void PageEditTeam::editTeam(const QString & name, const QString & playerHash) |
359 void PageEditTeam::editTeam(const QString & name, const QString & playerHash) |
355 { |
360 { |