cmake_modules/FindLua.cmake
branchhedgeroid
changeset 7855 ddcdedd3330b
parent 7233 225179f64fd8
child 8072 c803d89ae74d
--- a/cmake_modules/FindLua.cmake	Thu Nov 24 13:44:30 2011 +0100
+++ b/cmake_modules/FindLua.cmake	Sun Oct 28 13:28:23 2012 +0100
@@ -1,21 +1,34 @@
 # Find the Lua library
-#
+# --------------------
+# On Android/Windows/OSX this just defines the name of the library that
+#  will be compiled from our bundled sources
+# On Linux it will try to load the system library and fallback to compiling
+#  the bundled one when nothing is found
+
+set(LUA_FOUND false)
 
-IF(WIN32)
-	SET(LUA_DEFAULT lua.dll)
-ELSE(WIN32)
-	IF(APPLE)
-		SET(LUA_DEFAULT lua)
-	ELSE(APPLE)
-		#locate the system's lua library
-		FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
-		IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
-			#UNSET(LUA_DEFAULT)
-			MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
-		ENDIF()
-		#remove the path (fpc doesn't like it - why?)
-		GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
-	ENDIF(APPLE)
-ENDIF(WIN32)
+if (ANDROID)
+    SET(LUA_DEFAULT "liblua5.1.so")
+else (ANDROID)
+    IF(WIN32)
+        SET(LUA_DEFAULT lua.dll)
+    ELSE(WIN32)
+        IF(APPLE)
+            SET(LUA_DEFAULT lua)
+        ELSE(APPLE)
+            #locate the system's lua library
+            FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
+            IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
+	        set(LUA_DEFAULT lua)
+            ELSE()
+                set(LUA_FOUND true)
+                message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}")
+                #remove the path (fpc doesn't like it - why?)
+                GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
+            ENDIF()
+        ENDIF(APPLE)
+    ENDIF(WIN32)
+ENDIF(ANDROID)
+
 SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
-#UNSET(LUA_DEFAULT)
+