author | koda |
Sat, 27 Mar 2010 16:57:18 +0000 | |
changeset 3113 | 2829ea0dd47c |
parent 2948 | 3f21a9dc93d0 |
child 3133 | 1ab5f18f4df8 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef GAMECONFIGWIDGET_H #define GAMECONFIGWIDGET_H #include <QWidget> #include <QStringList> #include <QGroupBox> #include <QSpinBox> #include "mapContainer.h" class QCheckBox; class QVBoxLayout; class QLabel; class QTableView; class GameCFGWidget : public QGroupBox { Q_OBJECT public: GameCFGWidget(QWidget* parent, bool externalControl=false); quint32 getGameFlags() const; quint32 getInitHealth() const; QStringList getFullConfig() const; QComboBox * GameSchemes; QComboBox * WeaponsName; HWMapContainer* pMapContainer; QTableView * tv; public slots: void setParam(const QString & param, const QStringList & value); void fullNetConfig(); void resendSchemeData(); signals: void paramChanged(const QString & param, const QStringList & value); void goToSchemes(); void goToWeapons(const QString & name); private slots: void ammoChanged(int index); void mapChanged(const QString &); void templateFilterChanged(int); void seedChanged(const QString &); void themeChanged(const QString &); void schemeChanged(int); void jumpToWeapons(); private: QGridLayout mainLayout; QString curNetAmmoName; QString curNetAmmo; void setNetAmmo(const QString& name, const QString& ammo); QVariant schemeData(int column) const; }; #endif // GAMECONFIGWIDGET_H