project_files/HedgewarsMobile/Classes/CGPointUtils.h
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3680 aaf832c6fbd7
child 3996 eb549fd864a5
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons

/*
 *  CGPointUtils.h
 *  PinchMe
 *
 *  Created by Jeff LaMarche on 8/2/08.
 *  Copyright 2008 __MyCompanyName__. All rights reserved.
 *
 */

#import <CoreGraphics/CoreGraphics.h>

#define degreesToRadians(x) ( M_PI * x / 180.0)
#define radiansToDegrees(x) (180.0 * x / M_PI )

// 40 is not a good value for iphone but works for ipad
#define HWX(x) (int)(x-screen.size.height/2)/HW_zoomFactor()
#define HWY(x) (int)(screen.size.width-x)/HW_zoomFactor() + 40*HW_zoomLevel()/HW_zoomFactor()

#define HWXZ(x) (int)(x-screen.size.height/2)
#define HWYZ(x) (int)(screen.size.width-x)

CGFloat distanceBetweenPoints (CGPoint first, CGPoint second);
CGFloat angleBetweenPoints(CGPoint first, CGPoint second);
CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End);