/*
* Low-level protocol support for the IPC connection to the engine.
*/
#ifndef IPCCONN_H_
#define IPCCONN_H_
#include "../util/buffer.h"
#include <stddef.h>
#include <stdbool.h>
#define IPCCONN_MAPMSG_BYTES 4097
typedef enum {IPC_NOT_CONNECTED, IPC_LISTENING, IPC_CONNECTED} IpcConnState;
struct _flib_ipcconn;
typedef struct _flib_ipcconn *flib_ipcconn;
/**
* TODO move demo recording up by one layer?
*
* Start an engine connection by listening on a random port. The selected port can
* be queried with flib_ipcconn_port and has to be passed to the engine.
*
* The parameter "recordDemo" can be used to control whether demo recording should
* be enabled for this connection. The localPlayerName is needed for demo
* recording purposes.
*
* Returns NULL on error. Destroy the created object with flib_ipcconn_destroy.
*
* We stop accepting new connections once a connection has been established, so you
* need to create a new ipcconn in order to start a new connection.
*/
flib_ipcconn flib_ipcconn_create(bool recordDemo, const char *localPlayerName);
uint16_t flib_ipcconn_port(flib_ipcconn ipc);
/**
* Free resources, close sockets, and set the pointer to NULL.
*/
void flib_ipcconn_destroy(flib_ipcconn *ipcptr);
/**
* Determine the current connection state
*/
IpcConnState flib_ipcconn_state(flib_ipcconn ipc);
/**
* Receive a single message (up to 256 bytes) and copy it into the data buffer.
* Returns the length of the received message, a negative value if no message could
* be read.
*
* The first byte of a message is its content length, which is one less than the returned
* value.
*
* Note: When a connection is closed, you probably want to call this function until
* no further message is returned, to ensure you see all messages that were sent
* before the connection closed.
*/
int flib_ipcconn_recv_message(flib_ipcconn ipc, void *data);
/**
* Try to receive 4097 bytes. This is the size of the reply the engine sends
* when successfully queried for map data. The first 4096 bytes are a bit-packed
* twocolor image of the map (256x128), the last byte is the number of hogs that
* fit on the map.
*/
int flib_ipcconn_recv_map(flib_ipcconn ipc, void *data);
int flib_ipcconn_send_raw(flib_ipcconn ipc, const void *data, size_t len);
/**
* Write a single message (up to 255 bytes) to the engine. This call blocks until the
* message is completely written or the connection is closed or an error occurs.
*
* Calling this function in a state other than IPC_CONNECTED will fail immediately.
* Returns a negative value on failure.
*/
int flib_ipcconn_send_message(flib_ipcconn ipc, void *data, size_t len);
/**
* Convenience function for sending a 0-delimited string.
*/
int flib_ipcconn_send_messagestr(flib_ipcconn ipc, char *data);
/**
* Call regularly to allow background work to proceed
*/
void flib_ipcconn_accept(flib_ipcconn ipc);
/**
* Get a record of the connection. This should be called after
* the connection is closed and all messages have been received.
*
* If demo recording was not enabled, or if the recording failed for some reason,
* the buffer will be empty.
*
* If save=true is passed, the result will be a savegame, otherwise it will be a
* demo.
*
* The buffer is only valid until flib_ipcconn_getsave is called again or the ipcconn
* is destroyed.
*/
flib_constbuffer flib_ipcconn_getrecord(flib_ipcconn ipc, bool save);
#endif /* IPCCONN_H_ */