Engine:
* Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing)
Mercurial:
* Added EOL rules (requires plugin to be activated) and ignore list
//// SingleSchemeViewController.m// Hedgewars//// Created by Vittorio on 23/05/10.// Copyright 2010 __MyCompanyName__. All rights reserved.//#import "SingleSchemeViewController.h"#import <QuartzCore/QuartzCore.h>#import "CommodityFunctions.h"#import "UIImageExtra.h"@implementation SingleSchemeViewController@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { return rotationManager(interfaceOrientation);}#pragma mark -#pragma mark View lifecycle-(void) viewDidLoad { [super viewDidLoad]; NSArray *mods = [[NSArray alloc] initWithObjects: [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title", NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description", @"Forts",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title", NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description", @"TeamsDivide",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title", NSLocalizedString(@"Land can not be destroyed",@""),@"description", @"Solid",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title", NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description", @"Border",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title", NSLocalizedString(@"Lower gravity",@""),@"description", @"LowGravity",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title", NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description", @"LaserSight",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title", NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description", @"Invulnerable",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title", NSLocalizedString(@"Enable random mines",@""),@"description", @"Mines",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title", NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description", @"Vampiric",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title", NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description", @"Karma",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title", NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description", @"Artillery",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title", NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description", @"RandomOrder",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title", NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description", @"King",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title", NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description", @"PlaceHog",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title", NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description", @"SharedAmmo",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title", NSLocalizedString(@"Disable girders when generating random maps",@""),@"description", @"DisableGirders",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title", NSLocalizedString(@"Disable land objects when generating maps",@""),@"description", @"DisableLandObjects",@"image",nil], nil]; self.gameModifierArray = mods; [mods release]; NSArray *basicSettings = [[NSArray alloc] initWithObjects: [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil], [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil], nil]; self.basicSettingList = basicSettings; [basicSettings release];}// load from file-(void) viewWillAppear:(BOOL) animated { [super viewWillAppear:animated]; NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title]; NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile]; self.schemeArray = scheme; [scheme release]; [schemeFile release];}// save to file-(void) viewWillDisappear:(BOOL) animated { [super viewWillDisappear:animated]; NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title]; [self.schemeArray writeToFile:schemeFile atomically:YES]; [schemeFile release];}#pragma mark -#pragma mark textfield methods-(void) cancel:(id) sender { if (textFieldBeingEdited != nil) [self.textFieldBeingEdited resignFirstResponder];}// set the new value-(BOOL) save:(id) sender { if (textFieldBeingEdited != nil) { [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL]; self.title = self.textFieldBeingEdited.text; [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES]; [self.textFieldBeingEdited resignFirstResponder]; return YES; } return NO;}// the textfield is being modified, update the navigation controller-(void) textFieldDidBeginEditing:(UITextField *)aTextField{ self.textFieldBeingEdited = aTextField; UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table") style:UIBarButtonItemStylePlain target:self action:@selector(cancel:)]; self.navigationItem.leftBarButtonItem = cancelButton; [cancelButton release]; UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table") style:UIBarButtonItemStyleDone target:self action:@selector(save:)]; self.navigationItem.rightBarButtonItem = saveButton; [saveButton release];}// the textfield has been modified, check for empty strings and restore original navigation bar-(void) textFieldDidEndEditing:(UITextField *)aTextField{ if ([textFieldBeingEdited.text length] == 0) textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"]; self.textFieldBeingEdited = nil; self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem; self.navigationItem.leftBarButtonItem = nil;}// limit the size of the field to 64 characters like in original frontend-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { int limit = 64; return !([textField.text length] > limit && [string length] > range.length);}#pragma mark -#pragma mark Table view data source-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { return 3;}-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch (section) { case 0: return 1; break; case 1: return [self.basicSettingList count]; break; case 2: return [self.gameModifierArray count]; default: break; } return 0;}-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier0 = @"Cell0"; static NSString *CellIdentifier1 = @"Cell1"; static NSString *CellIdentifier2 = @"Cell2"; UITableViewCell *cell = nil; NSInteger row = [indexPath row]; switch ([indexPath section]) { case 0: cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease]; // create a uitextfield for each row, expand it to take the maximum size UITextField *aTextField = [[UITextField alloc] initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)]; aTextField.clearsOnBeginEditing = NO; aTextField.returnKeyType = UIReturnKeyDone; aTextField.adjustsFontSizeToFitWidth = YES; aTextField.delegate = self; aTextField.tag = [indexPath row]; aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2]; aTextField.clearButtonMode = UITextFieldViewModeWhileEditing; [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit]; [cell.contentView addSubview:aTextField]; [aTextField release]; } for (UIView *oneView in cell.contentView.subviews) { if ([oneView isMemberOfClass:[UITextField class]]) { // we find the uitextfied and we'll use its tag to understand which one is being edited UITextField *textFieldFound = (UITextField *)oneView; textFieldFound.text = self.title; } } cell.detailTextLabel.text = nil; cell.imageView.image = nil; break; case 1: cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease]; } UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]]; cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)]; [img release]; cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text = nil; break; case 2: cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier2] autorelease]; UISwitch *onOff = [[UISwitch alloc] init]; onOff.tag = row; [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged]; cell.accessoryView = onOff; [onOff release]; } UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]]; cell.imageView.image = image; [image release]; [cell.imageView.layer setCornerRadius:7.0f]; [cell.imageView.layer setMasksToBounds:YES]; cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"]; cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"]; [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO]; } return cell;}-(void) toggleSwitch:(id) sender { UISwitch *theSwitch = (UISwitch *)sender; [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];}#pragma mark -#pragma mark Table view delegate-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ([indexPath section] == 0) { UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath]; for (UIView *oneView in cell.contentView.subviews) { if ([oneView isMemberOfClass:[UITextField class]]) { textFieldBeingEdited = (UITextField *)oneView; [textFieldBeingEdited becomeFirstResponder]; } } } [aTableView deselectRowAtIndexPath:indexPath animated:YES];}#pragma mark -#pragma mark Memory management-(void) didReceiveMemoryWarning { [super didReceiveMemoryWarning];}-(void) viewDidUnload { self.textFieldBeingEdited = nil; self.schemeArray = nil; self.basicSettingList = nil; self.gameModifierArray = nil; [super viewDidUnload]; MSG_DIDUNLOAD();}-(void) dealloc { [textFieldBeingEdited release]; [schemeArray release]; [basicSettingList release]; [gameModifierArray release]; [super dealloc];}@end