project_files/HedgewarsMobile/Classes/GameSetup.h
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3935 5ca27a0e9a63
child 4510 ce9b8206e681
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 10/01/2010.
 */


#import <Foundation/Foundation.h>
#import "SDL_net.h"

@interface GameSetup : NSObject {
    NSDictionary *systemSettings;
    NSDictionary *gameConfig;

    NSInteger ipcPort;  // Port on which engine will listen
    TCPsocket csd;      // Client socket descriptor
    
    NSString *savePath;
    BOOL isNetGame;
    BOOL menuStyle;
}

@property (nonatomic, retain) NSDictionary *systemSettings;
@property (nonatomic, retain) NSDictionary *gameConfig;
@property (nonatomic, retain) NSString *savePath;
@property (assign) BOOL menuStyle;

-(id) initWithDictionary:(NSDictionary *)gameDictionary;
-(void) engineProtocol;
-(void) startThread:(NSString *)selector;
-(int)  sendToEngine:(NSString *)string;
-(int)  sendToEngineNoSave:(NSString *)string;
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
-(NSInteger) provideScheme:(NSString *)schemeName;

-(const char **)getSettings:(NSString *)recordFile;

@end