diff -r 31cc1e450273 -r 1860852892c0 rust/lib-hwengine-future/src/lib.rs --- a/rust/lib-hwengine-future/src/lib.rs Tue Sep 10 13:56:51 2024 +0200 +++ b/rust/lib-hwengine-future/src/lib.rs Tue Sep 10 18:21:31 2024 +0200 @@ -2,6 +2,7 @@ use landgen::{ outline_template_based::outline_template::OutlineTemplate, + maze::MazeTemplate, wavefront_collapse::generator::TemplateDescription as WfcTemplate, LandGenerationParameters, LandGenerator, }; @@ -126,6 +127,45 @@ } #[no_mangle] +pub extern "C" fn generate_maze_game_field( + feature_size: u32, + seed: *const i8, + template_type: *const i8, + data_path: *const i8, +) -> *mut GameField { + let data_path: &str = unsafe { CStr::from_ptr(data_path) }.to_str().unwrap(); + let data_path = Path::new(&data_path); + + let seed: &str = unsafe { CStr::from_ptr(seed) }.to_str().unwrap(); + let template_type: &str = unsafe { CStr::from_ptr(template_type) }.to_str().unwrap(); + + let mut random_numbers_gen = LaggedFibonacciPRNG::new(seed.as_bytes()); + + let map_gen = MapGenerator::::new(data_path); + let distance_divisor = feature_size.pow(2) / 8 + 10; + let params = LandGenerationParameters::new(0u16, 0x8000u16, distance_divisor, false, false); + let template = MazeTemplate { + width: 4096, + height: 2048, + cell_size: 80, + inverted: false, + distortion_limiting_factor: 100, + braidness: 10, + }; + let landgen = map_gen.build_generator(template); + let collision = landgen.generate_land(¶ms, &mut random_numbers_gen); + let size = collision.size().size(); + + let game_field = Box::new(GameField { + collision, + pixels: land2d::Land2D::new(&size, 0), + landgen_parameters: Some(params), + }); + + Box::leak(game_field) +} + +#[no_mangle] pub extern "C" fn apply_theme( game_field: &mut GameField, data_path: *const i8,