diff -r b80048899fa7 -r b510f7a74ef6 QTfrontend/gamecfgwidget.h --- a/QTfrontend/gamecfgwidget.h Sun Oct 26 17:23:04 2008 +0000 +++ b/QTfrontend/gamecfgwidget.h Sun Oct 26 17:39:33 2008 +0000 @@ -52,22 +52,25 @@ void setSeed(const QString & seed); void setMap(const QString & map); void setTheme(const QString & theme); - void setInitHealth(quint32 health); - void setTurnTime(quint32 time); + void setInitHealth(int health); + void setTurnTime(int time); void setFortsMode(bool value); + void setTeamsDivide(bool value); void setNetAmmo(const QString& name, const QString& ammo); signals: void seedChanged(const QString & seed); void mapChanged(const QString & map); void themeChanged(const QString & theme); - void initHealthChanged(quint32 health); - void turnTimeChanged(quint32 time); + void initHealthChanged(int health); + void turnTimeChanged(int time); void fortsModeChanged(bool value); + void teamsDivideChanged(bool value); void newWeaponsName(const QString& weapon); private: QCheckBox * CB_mode_Forts; + QCheckBox * CB_teamsDivide; QGridLayout mainLayout; HWMapContainer* pMapContainer; QSpinBox * SB_TurnTime; @@ -77,15 +80,6 @@ QString curNetAmmoName; QString curNetAmmo; - -private slots: - void onSeedChanged(const QString & seed); - void onMapChanged(const QString & map); - void onThemeChanged(const QString & theme); - void onInitHealthChanged(int health); - void onTurnTimeChanged(int time); - void onFortsModeChanged(bool value); - }; #endif // GAMECONFIGWIDGET_H