LuaAPI.wiki
changeset 1504 1282d263c446
parent 1503 2ba0df045adc
child 1505 0fabf4dad331
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1503:2ba0df045adc 1504:1282d263c446
    98 The !GameFlags are used to store simple boolean settings of the game.
    98 The !GameFlags are used to store simple boolean settings of the game.
    99 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions].
    99 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions].
   100 
   100 
   101 || *Identifier* || *Description (active state)* ||
   101 || *Identifier* || *Description (active state)* ||
   102 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
   102 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
   103 || `gfMultiWeapon` || TODO (Used in training missions.) ||
   103 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. ||
   104 || `gfSwitchHog` || Free hog switching at turn start ||
   104 || `gfSwitchHog` || Free hog switching at turn start ||
   105 || `gfDivideTeams` || The teams will start at opposite sites of the terrain. Two clans maximum. ||
   105 || `gfDivideTeams` || The teams will start at opposite sites of the terrain. Two clans maximum. ||
   106 || `gfBorder` || An indestructible border is active around the map. ||
   106 || `gfBorder` || An indestructible border is active around the map. ||
   107 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
   107 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
   108 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
   108 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||