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952 Returns current wind, expressed as a floating point number between -100 to 100 inclusive. Note there may be rounding errors. |
952 Returns current wind, expressed as a floating point number between -100 to 100 inclusive. Note there may be rounding errors. |
953 |
953 |
954 ==== <tt>!SetMaxBuildDistance(distInPx)</tt> (0.9.22) ==== |
954 ==== <tt>!SetMaxBuildDistance(distInPx)</tt> (0.9.22) ==== |
955 Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value. |
955 Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value. |
956 |
956 |
957 ==== <tt>!EndTurn([noTaunts])</tt> (0.9.23) ==== |
957 ==== `EndTurn([noTaunts])` (0.9.23) ==== |
958 Ends the current turn. |
958 Ends the current turn. |
959 |
959 |
960 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default. |
960 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default. |
961 |
961 |
962 ==== <tt>!EndGame()</tt> ==== |
962 ==== <tt>!EndGame()</tt> ==== |