cmake_modules/FindLua.cmake
author sheepluva
Thu, 18 Aug 2011 00:14:43 +0200
changeset 5594 3ab68a93434b
parent 3145 a9af6bf223cf
child 6812 929b467c7277
permissions -rw-r--r--
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
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# Find the Lua library
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#
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IF(WIN32)
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	SET(LUA_DEFAULT lua.dll)
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ELSE(WIN32)
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	IF(APPLE)
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		SET(LUA_DEFAULT lua)
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	ELSE(APPLE)
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		#locate the system's lua library
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		FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
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		IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
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			#UNSET(LUA_DEFAULT)
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			MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
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		ENDIF()
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		#remove the path (fpc doesn't like it - why?)
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		GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
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	ENDIF(APPLE)
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ENDIF(WIN32)
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SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
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#UNSET(LUA_DEFAULT)