update project for ipad target
relocate objects (windbar, fps, timer) so that window size doesn't matter
move touch input in its custom controller rather than hack sdl one
if (NOT APPLE)
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if (APPLE AND BUNDLE)
find_package(Qt4 REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_net REQUIRED)
find_package(SDL_ttf REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(OGGVORBIS REQUIRED)
find_package(SPARKLE)
find_program(macdeployqt_EXE NAMES macdeployqt macdeployqt-mac)
if(NOT macdeployqt_EXE)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle!")
endif()
#dummy target, we're interested in the postscript file
add_custom_target(bundle)
set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
endif(APPLE AND BUNDLE)