added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake,
amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch,
amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike }
local lastRound = -1
local weapon = 0
function onGameInit()
GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
end
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amParachute, 0, 1, 0, 1)
SetAmmo(amGirder, 0, 1, 0, 2)
SetAmmo(amSwitch, 0, 1, 0, 1)
SetAmmo(amLowGravity, 0, 1, 0, 1)
SetAmmo(amExtraDamage, 0, 1, 0, 1)
SetAmmo(amInvulnerable, 0, 1, 0, 1)
SetAmmo(amExtraTime, 0, 1, 0, 1)
SetAmmo(amLaserSight, 0, 1, 0, 1)
SetAmmo(amVampiric, 0, 1, 0, 1)
SetAmmo(amJetpack, 0, 1, 0, 1)
SetAmmo(amPortalGun, 0, 1, 0, 1)
SetAmmo(amResurrector, 0, 1, 0, 1)
for i, w in pairs(weapons) do
SetAmmo(w, 0, 0, 0, 1)
end
end
function onNewTurn()
if lastRound ~= TotalRounds then
weapon = GetRandom(table.maxn(weapons)) + 1
lastRound = TotalRounds
end
AddAmmo(CurrentHedgehog, weapons[weapon])
end