revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
-- Library for localizing strings in lua scripts
local lang = loadfile(GetUserDataPath() .. "Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
else
lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
end
end
function loc(text)
if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end