Clean up Sudden Death messages and animations in Battalion
- Remove SD warning (redundant with engine)
- Play poison moan sounds
- Hide damage tag if no damage
pub type GearId = u16;
pub trait GearData {}
pub trait GearDataProcessor<T: GearData> {
fn add(&mut self, gear_id: GearId, gear_data: T);
}
pub trait GearDataAggregator<T: GearData> {
fn find_processor(&mut self) -> &mut GearDataProcessor<T>;
}