gameServer/NetRoutines.hs
author unc0rr
Sat, 26 Jan 2013 22:57:03 +0400
changeset 8438 64ac58abd02a
parent 8372 3c193ec03e09
child 8507 f4475782cf45
permissions -rw-r--r--
Don't resend "team quit" message when client closes engine, then quits room: - Fixes server crashes when client had more than one team in game - Fixes game freeze when half of players quit game

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    False
                    False
                    False
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()