QTfrontend/ui/widget/teamselect.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 25 Oct 2017 23:09:41 +0200
changeset 12768 ad67a3804981
parent 12303 91ebbadc461d
child 13694 27e5e311c7a3
permissions -rw-r--r--
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED

#include <QLabel>
#include <QGroupBox>
#include <QVBoxLayout>
#include <QColor>
#include <QMultiMap>

#include "team.h"

class TeamSelWidget;
class FrameTeams;
class QFrame;
class QPushButton;

using namespace std;

class TeamSelWidget : public QGroupBox
{
        Q_OBJECT

    public:
        TeamSelWidget(QWidget* parent);
        void setAcceptOuter(bool acceptOuter);
        void removeNetTeam(const HWTeam& team);
        void resetPlayingTeams(const QList<HWTeam>& teamslist);
        bool isPlaying(const HWTeam &team) const;
        QList<HWTeam> getPlayingTeams() const;
        QList<HWTeam> getNotPlayingTeams() const;
	unsigned short getNumHedgehogs() const;
        void setInteractivity(bool interactive);

    public slots:
        void addTeam(HWTeam team);
        void changeHHNum(const HWTeam&);
        void changeTeamColor(const HWTeam&);
        void changeTeamStatus(HWTeam team);

    signals:
        void setEnabledGameStart(bool);
        void teamWillPlay(const HWTeam& team);
        void teamNotPlaying(const HWTeam& team);
        void hhogsNumChanged(const HWTeam&);
        void teamColorChanged(const HWTeam&);
        void acceptRequested(const HWTeam& team);

    private slots:
        void pre_changeTeamStatus(const HWTeam&);
        void hhNumChanged(const HWTeam& team);
        void proxyTeamColorChanged(const HWTeam& team);

    private:
        void addScrArea(FrameTeams* pfteams, QColor color, int minHeight, int maxHeight, bool setFrame);
        FrameTeams* frameDontPlaying;
        FrameTeams* framePlaying;

        QVBoxLayout mainLayout;
        QLabel *numTeamNotice;
        bool m_acceptOuter;
        void repaint();

        QList<HWTeam> curPlayingTeams;
        QList<HWTeam> m_curNotPlayingTeams;
};

#endif // _TEAM_SELECT_INCLUDED