ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
<RCC>
<qresource prefix="/">
<file>main.qml</file>
<file>Page1.qml</file>
<file>Page1Form.ui.qml</file>
<file>qtquickcontrols2.conf</file>
<file>res/iconTime.png</file>
</qresource>
</RCC>