rust/chat_sanitizer/src/part_repeat.rs
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 22:44:09 +0100
changeset 14520 b54ba97c02d7
parent 14508 831ecafd74c6
permissions -rw-r--r--
ASA ice02: Clean up some subtle weirdness on timeout When time's up or player lost, do this: - Remove all rings - Don't give time or saucer bonus when touching ring *after* timeout - Prevent next turn from starting

use crate::{MessageChecker, Severity};

struct PartRepeatChecker {}

impl<T> MessageChecker<T> for PartRepeatChecker {
    fn check(&self, player_id: T, message: &str) -> Severity {
        Severity::Pass
    }
}