ASA ice02: Clean up some subtle weirdness on timeout
When time's up or player lost, do this:
- Remove all rings
- Don't give time or saucer bonus when touching ring *after* timeout
- Prevent next turn from starting
use crate::{MessageChecker, Severity};
struct URLChecker {}
impl<T> MessageChecker<T> for URLChecker {
fn check(&self, player_id: T, message: &str) -> Severity {
Severity::Pass
}
}