Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include "pagesingleplayer.h"
#include "gamecfgwidget.h"
QLayout * PageSinglePlayer::bodyLayoutDefinition()
{
QVBoxLayout * vLayout = new QVBoxLayout();
QHBoxLayout * topLine = new QHBoxLayout();
QHBoxLayout * middleLine = new QHBoxLayout();
vLayout->addStretch();
vLayout->addLayout(topLine);
vLayout->addSpacing(30);
vLayout->addLayout(middleLine);
vLayout->addStretch();
topLine->addStretch();
BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
BtnSimpleGamePage->setWhatsThis(tr("Play a quick game against the computer with random settings"));
topLine->addSpacing(60);
BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
BtnMultiplayer->setWhatsThis(tr("Play a hotseat game against your friends, or AI teams"));
topLine->addStretch();
BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
BtnCampaignPage->setWhatsThis(tr("Campaign Mode"));
BtnCampaignPage->setVisible(true);
BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
BtnTrainPage->setWhatsThis(tr("Practice your skills in a range of training missions"));
return vLayout;
}
QLayout * PageSinglePlayer::footerLayoutDefinition()
{
QHBoxLayout * bottomLine = new QHBoxLayout();
bottomLine->addStretch();
BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
BtnDemos->setWhatsThis(tr("Watch recorded demos"));
BtnLoad = addButton(":/res/Load.png", bottomLine, 2, true);
BtnLoad->setStyleSheet("QPushButton{margin: 24px 0 0 0;}");
BtnLoad->setWhatsThis(tr("Load a previously saved game"));
bottomLine->setStretch(1,0);
bottomLine->setStretch(2,0);
bottomLine->setAlignment(BtnDemos, Qt::AlignRight | Qt::AlignBottom);
bottomLine->setAlignment(BtnLoad, Qt::AlignRight | Qt::AlignBottom);
return bottomLine;
}
void PageSinglePlayer::connectSignals()
{
//TODO
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
initPage();
}