QTfrontend/game.cpp
author unc0rr
Mon, 29 Sep 2008 22:14:23 +0000
changeset 1301 c6fe8a4bfd34
parent 1277 752b53481057
child 1356 77ab8735401d
permissions -rw-r--r--
Fix a bug screwing team selection up in network game (REMOVETEAM message doesn't have teamID, and after removing the team QMap still contains old info, when add and remove team with the same name, total hedgehogs number will be decreased by first team hh number)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QString>
#include <QByteArray>
#include <QUuid>

#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "KB.h"
#include "proto.h"

#include <QTextStream>

HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
  TCPBase(true),
  m_pTeamSelWidget(pTeamSelWidget),
  ammostr(ammo)
{
	this->config = config;
	this->gamecfg = gamecfg;
	TeamCount = 0;
}

HWGame::~HWGame()
{
	SetGameState(gsDestroyed);
}

void HWGame::onClientDisconnect()
{
	switch (gameType) {
		case gtNet:
			emit HaveRecord(true, demo);
			break;
		default:
			if (gameState == gsInterrupted) emit HaveRecord(false, demo);
			else if (gameState == gsFinished) emit HaveRecord(true, demo);
	}
	SetGameState(gsStopped);
}

void HWGame::commonConfig()
{
	QByteArray buf;
	QString gt;
	switch (gameType) {
		case gtDemo:
			gt = "TD";
			break;
		case gtNet:
			gt = "TN";
			break;
		default:
			gt = "TL";
	}
	HWProto::addStringToBuffer(buf, gt);

	HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());

	if (m_pTeamSelWidget)
	{
		QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
		for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
		{
			HWProto::addStringListToBuffer(buf,
				(*it).TeamGameConfig(gamecfg->getInitHealth()));
			HWProto::addStringToBuffer(buf, QString("eammstore %1").arg(ammostr));
		}
	}
	RawSendIPC(buf);
}

void HWGame::SendConfig()
{
	commonConfig();
}

void HWGame::SendQuickConfig()
{
	QByteArray teamscfg;

	HWProto::addStringToBuffer(teamscfg, "TL");
	HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
			.arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel"));
	HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());

	HWTeam team1(0);
	team1.difficulty = 0;
	team1.teamColor = *color1;
	team1.numHedgehogs = 4;
	HWProto::addStringListToBuffer(teamscfg,
			team1.TeamGameConfig(100));

	HWTeam team2(2);
	team2.difficulty = 4;
	team2.teamColor = *color2;
	team2.numHedgehogs = 4;
	HWProto::addStringListToBuffer(teamscfg,
			team2.TeamGameConfig(100));

	HWProto::addStringToBuffer(teamscfg, *cDefaultAmmoStore);
	HWProto::addStringToBuffer(teamscfg, *cDefaultAmmoStore);
	RawSendIPC(teamscfg);
}

void HWGame::SendTrainingConfig()
{
	QByteArray traincfg;
	HWProto::addStringToBuffer(traincfg, "TL");

	HWTeam team1(0);
	team1.difficulty = 0;
	team1.teamColor = *color1;
	team1.numHedgehogs = 1;
	HWProto::addStringListToBuffer(traincfg,
			team1.TeamGameConfig(100));

	QFile file(datadir->absolutePath() + "/Trainings/001_Shotgun.txt");
	if(!file.open(QFile::ReadOnly))
	{
		emit ErrorMessage(tr("Error reading training config file"));
		return;
	}
	
	QTextStream stream(&file);
	while(!stream.atEnd())
	{
		HWProto::addStringToBuffer(traincfg, "e" + stream.readLine());
	}

	RawSendIPC(traincfg);
}

void HWGame::SendNetConfig()
{
	commonConfig();
}

void HWGame::ParseMessage(const QByteArray & msg)
{
	switch(msg.at(1)) {
		case '?': {
			SendIPC("!");
			break;
		}
		case 'C': {
			switch (gameType) {
				case gtLocal: {
				 	SendConfig();
					break;
				}
				case gtQLocal: {
				 	SendQuickConfig();
					break;
				}
				case gtDemo: break;
				case gtNet: {
					SendNetConfig();
					break;
				}
				case gtTraining: {
				 	SendTrainingConfig();
					break;
				}
			}
			break;
		}
		case 'E': {
			int size = msg.size();
			emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
			return;
		}
		case 'K': {
			ulong kb = msg.mid(2).toULong();
			if (kb==1) {
			  qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
			  return;
			}
			if (kb && kb <= KBmsgsCount)
			{
				emit ErrorMessage(KBMessages[kb - 1]);
			}
			return;
		}
		case '+': {
			if (gameType == gtNet)
			{
				emit SendNet(msg);
			}
			break;
		}
		case 'i': {
			int size = msg.size();
			emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3).left(size - 5)));
			break;
		}
		case 'Q': {
			SetGameState(gsInterrupted);
			break;
		}
		case 'q': {
			SetGameState(gsFinished);
			break;
		}
		default: {
			if (gameType == gtNet)
			{
				emit SendNet(msg);
			}
			demo.append(msg);
		}
	}
}

void HWGame::FromNet(const QByteArray & msg)
{
	RawSendIPC(msg);
}

void HWGame::onClientRead()
{
	quint8 msglen;
	quint32 bufsize;
	while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
			((msglen = readbuffer.data()[0]) < bufsize))
	{
		QByteArray msg = readbuffer.left(msglen + 1);
		readbuffer.remove(0, msglen + 1);
		ParseMessage(msg);
	}
}

QStringList HWGame::setArguments()
{
	QStringList arguments;
	QRect resolution = config->vid_Resolution();
	arguments << cfgdir->absolutePath();
	arguments << QString::number(resolution.width());
	arguments << QString::number(resolution.height());
	arguments << QString::number(config->bitDepth()); // bpp
	arguments << QString("%1").arg(ipc_port);
	arguments << (config->vid_Fullscreen() ? "1" : "0");
	arguments << (config->isSoundEnabled() ? "1" : "0");
	arguments << tr("en.txt");
	arguments << "128"; // sound volume
	arguments << QString::number(config->timerInterval());
	arguments << datadir->absolutePath();
	arguments << (config->isShowFPSEnabled() ? "1" : "0");
	arguments << (config->isAltDamageEnabled() ? "1" : "0");
	arguments << config->netNick().toUtf8().toBase64();
	arguments << (config->isMusicEnabled() ? "1" : "0");
	return arguments;
}

void HWGame::AddTeam(const QString & teamname)
{
	if (TeamCount == 5) return;
	teams[TeamCount] = teamname;
	TeamCount++;
}

void HWGame::PlayDemo(const QString & demofilename)
{
	gameType = gtDemo;
	QFile demofile(demofilename);
	if (!demofile.open(QIODevice::ReadOnly))
	{
		emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
		return ;
	}

	// read demo
	toSendBuf = demofile.readAll();

	// run engine
	demo.clear();
	Start();
	SetGameState(gsStarted);
}

void HWGame::StartNet()
{
	gameType = gtNet;
	demo.clear();
	Start();
	SetGameState(gsStarted);
}

void HWGame::StartLocal()
{
	gameType = gtLocal;
	demo.clear();
	Start();
	SetGameState(gsStarted);
}

void HWGame::StartQuick()
{
	gameType = gtQLocal;
	demo.clear();
	Start();
	SetGameState(gsStarted);
}

void HWGame::StartTraining()
{
	gameType = gtTraining;
	demo.clear();
	Start();
	SetGameState(gsStarted);
}

void HWGame::SetGameState(GameState state)
{
	gameState = state;
	emit GameStateChanged(state);
}