Fix a bug screwing team selection up in network game
(REMOVETEAM message doesn't have teamID, and after
removing the team QMap still contains old info, when
add and remove team with the same name, total hedgehogs
number will be decreased by first team hh number)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QDebug>
#include "hwconsts.h"
#include "newnetclient.h"
#include "proto.h"
#include "gameuiconfig.h"
#include "game.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
char delimeter='\n';
HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
config(config),
m_pGameCFGWidget(pGameCFGWidget),
m_pTeamSelWidget(pTeamSelWidget),
isChief(false),
m_game_connected(false)
{
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(displayError(QAbstractSocket::SocketError)));
}
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
{
mynick = nick;
NetSocket.connectToHost(hostName, port);
}
void HWNewNet::Disconnect()
{
m_game_connected=false;
NetSocket.disconnectFromHost();
}
void HWNewNet::CreateRoom(const QString & room)
{
RawSendNet(QString("CREATE%1%2").arg(delimeter).arg(room));
}
void HWNewNet::JoinRoom(const QString & room)
{
RawSendNet(QString("JOIN%1%2").arg(delimeter).arg(room));
}
void HWNewNet::AddTeam(const HWTeam & team)
{
QString cmd = QString("ADDTEAM:") + delimeter +
team.TeamName + delimeter +
team.teamColor.name() + delimeter +
team.Grave + delimeter +
team.Fort + delimeter +
QString::number(team.difficulty);
for(int i = 0; i < 8; ++i)
{
cmd.append(delimeter);
cmd.append(team.HHName[i]);
cmd.append(delimeter);
cmd.append(team.HHHat[i]);
}
RawSendNet(cmd);
}
void HWNewNet::RemoveTeam(const HWTeam & team)
{
RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName);
m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName));
}
void HWNewNet::StartGame()
{
RawSendNet(QString("START:"));
}
void HWNewNet::SendNet(const QByteArray & buf)
{
QString msg = QString(buf.toBase64());
RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
}
void HWNewNet::RawSendNet(const QString & str)
{
RawSendNet(str.toUtf8());
}
void HWNewNet::RawSendNet(const QByteArray & buf)
{
qDebug() << "Client: " << buf;
NetSocket.write(buf);
NetSocket.write("\n\n", 2);
}
void HWNewNet::ClientRead()
{
while (NetSocket.canReadLine()) {
QString s = QString::fromUtf8(NetSocket.readLine().trimmed());
if (s.size() == 0) {
ParseCmd(cmdbuf);
cmdbuf.clear();
} else
cmdbuf << s;
}
}
void HWNewNet::OnConnect()
{
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
RawSendNet(QString("PROTO%1%2").arg(delimeter).arg(*cProtoVer));
RawSendNet(QString("CREATE%1%2").arg(delimeter).arg("myroom"));
RawSendNet(QString("JOIN%1%2").arg(delimeter).arg("myroom"));
}
void HWNewNet::OnDisconnect()
{
//emit ChangeInTeams(QStringList());
if(m_game_connected) emit Disconnected();
m_game_connected=false;
}
void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
{
switch (socketError) {
case QAbstractSocket::RemoteHostClosedError:
break;
case QAbstractSocket::HostNotFoundError:
QMessageBox::information(0, tr("Error"),
tr("The host was not found. Please check the host name and port settings."));
break;
case QAbstractSocket::ConnectionRefusedError:
QMessageBox::information(0, tr("Error"),
tr("Connection refused"));
break;
default:
QMessageBox::information(0, tr("Error"),
NetSocket.errorString());
}
}
void HWNewNet::ParseCmd(const QStringList & lst)
{
qDebug() << "Server: " << lst;
if(!lst.size())
{
qWarning("Net client: Bad message");
return;
}
if (lst[0] == "ERRONEUSNICKNAME") {
QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used");
return;
}
if (lst[0] == "CONNECTED") {
m_game_connected=true;
emit Connected();
emit EnteredGame();
return;
}
if (lst[0] == "CHAT_STRING") {
if(lst.size() < 3)
{
qWarning("Net: Empty CHAT_STRING message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
emit chatStringFromNet(tmp);
return;
}
if (lst[0] == "ADDTEAM:") {
if(lst.size() < 22)
{
qWarning("Net: Too short ADDTEAM message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
emit AddNetTeam(tmp);
return;
}
if (lst[0] == "REMOVETEAM:") {
if(lst.size() < 3)
{
qWarning("Net: Bad REMOVETEAM message");
return;
}
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt()));
return;
}
if(lst[0]=="SLAVE") {
m_pGameCFGWidget->setEnabled(false);
m_pTeamSelWidget->setNonInteractive();
return;
}
if(lst[0]=="JOINED") {
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
emit nickAdded(lst[1]);
return;
}
if(lst[0]=="LEFT") {
if(lst.size() < 2)
{
qWarning("Net: Bad LEFT message");
return;
}
emit nickRemoved(lst[1]);
return;
}
if (lst[0] == "CONFIGASKED") {
isChief=true;
ConfigAsked();
return;
}
if (lst[0] == "RUNGAME") {
RunGame();
return;
}
if (lst[0] == "CONFIGURED") {
QStringList tmp = lst;
tmp.removeFirst();
if(tmp.size() < 6)
{
qWarning("Net: Bad CONFIGURED message");
return;
}
emit seedChanged(tmp[0]);
emit mapChanged(tmp[1]);
emit themeChanged(tmp[2]);
emit initHealthChanged(tmp[3].toUInt());
emit turnTimeChanged(tmp[4].toUInt());
emit fortsModeChanged(tmp[5].toInt() != 0);
return;
}
if(lst[0]=="TEAM_ACCEPTED") {
if(lst.size() < 3)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]);
m_pTeamSelWidget->changeTeamStatus(lst[1]);
return;
}
if (lst[0] == "CONFIG_PARAM") {
if(lst.size() < 3)
{
qWarning("Net: Bad CONFIG_PARAM message");
return;
}
if (lst[1] == "SEED") {
emit seedChanged(lst[2]);
return;
}
if (lst[1] == "MAP") {
emit mapChanged(lst[2]);
return;
}
if (lst[1] == "THEME") {
emit themeChanged(lst[2]);
return;
}
if (lst[1] == "HEALTH") {
emit initHealthChanged(lst[2].toUInt());
return;
}
if (lst[1] == "TURNTIME") {
emit turnTimeChanged(lst[2].toUInt());
return;
}
if (lst[1] == "FORTSMODE") {
emit fortsModeChanged(lst[2].toInt() != 0);
return;
}
if (lst[1] == "AMMO") {
if(lst.size() < 4) return;
emit ammoChanged(lst[3], lst[2]);
return;
}
QStringList hhTmpList=lst[1].split('+');
if (hhTmpList[0] == "TEAM_COLOR") {
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
tmptm=HWTeam(hhTmpList[1]); // local team should be changed
}
tmptm.teamColor=QColor(lst[2]);
emit teamColorChanged(tmptm);
return;
}
if (hhTmpList[0] == "HHNUM") {
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
tmptm=HWTeam(hhTmpList[1]); // local team should be changed
}
tmptm.numHedgehogs=lst[2].toUInt();
emit hhnumChanged(tmptm);
return;
}
qWarning() << "Net: Unknown 'CONFIG_PARAM' message:" << lst;
return;
}
// should be kinda game states, which don't allow "GAMEMSG:" at configure step,
// "CONNECTED" at round phase, etc.
if (lst[0] == "GAMEMSG:") {
if(lst.size() < 2)
{
qWarning("Net: Bad LEFT message");
return;
}
QByteArray em = QByteArray::fromBase64(lst[1].toAscii());
emit FromNet(em);
return;
}
qWarning() << "Net: Unknown message:" << lst;
}
void HWNewNet::ConfigAsked()
{
QString map = m_pGameCFGWidget->getCurrentMap();
if (map.size())
onMapChanged(map);
onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1);
// always initialize with default ammo (also avoiding complicated cross-class dependencies)
onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10));
}
void HWNewNet::RunGame()
{
emit AskForRunGame();
}
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
{
RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
.arg(team.numHedgehogs));
}
void HWNewNet::onTeamColorChanged(const HWTeam& team)
{
RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
.arg(team.teamColor.name()));
}
void HWNewNet::onSeedChanged(const QString & seed)
{
RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
}
void HWNewNet::onMapChanged(const QString & map)
{
RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map));
}
void HWNewNet::onThemeChanged(const QString & theme)
{
RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
}
void HWNewNet::onInitHealthChanged(quint32 health)
{
RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
}
void HWNewNet::onTurnTimeChanged(quint32 time)
{
RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
}
void HWNewNet::onFortsModeChanged(bool value)
{
RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
}
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo)
{
RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name));
}
void HWNewNet::chatLineToNet(const QString& str)
{
if(str!="") {
RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str);
emit(chatStringFromNet(QStringList(mynick) << str));
}
}