project_files/HedgewarsMobile/Classes/OverlayViewController.h
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3941 017b2b31e1c6
child 3971 5c82ee165ed5
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)

/*
 * Hedgewars-iOS, a Hedgewars port for iOS devices
 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 * File created on 16/03/2010.
 */


#import <UIKit/UIKit.h>
#import "SDL_sysvideo.h"

@class InGameMenuViewController;
@class HelpPageViewController;
@class AmmoMenuViewController;

@interface OverlayViewController : UIViewController {
    // the timer that dims the overlay
    NSTimer *dimTimer;

    // the in-game menu
    UIPopoverController *popoverController; // iPad only
    InGameMenuViewController *popupMenu;
    BOOL isPopoverVisible;

    // the help menu
    HelpPageViewController *helpPage;

    // the objc ammomenu
    AmmoMenuViewController *amvc;
    
    // ths touch section
    CGFloat initialDistanceForPinching;
    CGPoint startingPoint;
    BOOL isSegmentVisible;
    BOOL isAttacking;
    
    // stuff initialized externally
    BOOL isNetGame;
    BOOL useClassicMenu;
    
    // dual head support
    NSInteger initialScreenCount;
}

@property (nonatomic,retain) id popoverController;
@property (nonatomic,retain) InGameMenuViewController *popupMenu;
@property (nonatomic,retain) HelpPageViewController *helpPage;
@property (nonatomic,retain) AmmoMenuViewController *amvc;
@property (assign) BOOL isNetGame;
@property (assign) BOOL useClassicMenu;

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;

-(IBAction) buttonReleased:(id) sender;
-(IBAction) buttonPressed:(id) sender;

-(void) showPopover;
-(void) dismissPopover;
-(void) dimOverlay;
-(void) activateOverlay;
-(void) cleanup;

@end

// actual game started (controls should be enabled)
BOOL isGameRunning;
void setGameRunning(BOOL value);
// black screen present
BOOL isReplay;
// cache the grenade time
NSInteger cachedGrenadeTime;