author | koda |
Sun, 24 Mar 2013 10:54:16 +0100 | |
branch | cmake_pascal |
changeset 8840 | e1be48f36b82 |
parent 7568 | 75ba91f14ed5 |
permissions | -rw-r--r-- |
-- Library for localizing strings in lua scripts local lang = loadfile(GetUserDataPath() .. "Locale/" .. tostring(L) .. ".lua") if lang ~= nil then lang() else lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua") if lang ~= nil then lang() end end function loc(text) if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text] else return text end end