cocoaTouch/WeaponSettingsViewController.m
author koda
Thu, 17 Jun 2010 19:57:51 +0200
changeset 3513 f589230fa21b
parent 3356 3ae3fccb439e
permissions -rw-r--r--
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems

//
//  WeaponSettingsViewController.m
//  HedgewarsMobile
//
//  Created by Vittorio on 19/04/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "WeaponSettingsViewController.h"


@implementation WeaponSettingsViewController


#pragma mark -
#pragma mark Initialization

/*
- (id)initWithStyle:(UITableViewStyle)style {
    // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
    if ((self = [super initWithStyle:style])) {
    }
    return self;
}
*/


#pragma mark -
#pragma mark View lifecycle

/*
- (void)viewDidLoad {
    [super viewDidLoad];

    // Uncomment the following line to preserve selection between presentations.
    self.clearsSelectionOnViewWillAppear = NO;
 
    // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
    // self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
*/

/*
- (void)viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
}
*/
/*
- (void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear:animated];
}
*/
/*
- (void)viewWillDisappear:(BOOL)animated {
    [super viewWillDisappear:animated];
}
*/
/*
- (void)viewDidDisappear:(BOOL)animated {
    [super viewDidDisappear:animated];
}
*/


- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Override to allow orientations other than the default portrait orientation.
    return YES;
}


#pragma mark -
#pragma mark Table view data source

- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
    // Return the number of sections.
    return 1;
}


- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    // Return the number of rows in the section.
    return 1;
}


// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    
    static NSString *CellIdentifier = @"Cell";
    
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
    }
    
    // Configure the cell...
    
    return cell;
}


/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the specified item to be editable.
    return YES;
}
*/


/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
    
    if (editingStyle == UITableViewCellEditingStyleDelete) {
        // Delete the row from the data source
        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
    }   
    else if (editingStyle == UITableViewCellEditingStyleInsert) {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }   
}
*/


/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/


/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the item to be re-orderable.
    return YES;
}
*/


#pragma mark -
#pragma mark Table view delegate

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    // Navigation logic may go here. Create and push another view controller.
	/*
	 <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
     // ...
     // Pass the selected object to the new view controller.
	 [self.navigationController pushViewController:detailViewController animated:YES];
	 [detailViewController release];
	 */
}


#pragma mark -
#pragma mark Memory management

- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    
    // Relinquish ownership any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
    // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
    // For example: self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
}


@end